The 5 Ways Games [Verb] Into Stores
by Eric Limer | 12:51 pm, September 20th
If you are at all familiar with journalism (which you clearly are), you know that an important cornerstone of the art is the crafting of punny, pithy headlines, the kind of headlines that make you laugh quietly to yourself. If you are at all familiar with writing those pithy headlines, you know that the ones you write are all awesome and everyone else’s are all stupid. Lastly, if you know anything about games journalism, you know that preview coverage and release date announcements have their own particular headline template they almost universally adhere to: [Game] [verbs] into stores, wherein the verb is “cleverly” related to an action that commonly takes place in the game, whether or not the action is a feasible way to enter a store.
After studying this particular breed of headline in depth, I have discovered that it can be further subdivided into 5 distinct types: The obvious, the destructive, the redundant, the broken, and the brilliant. Please, allow me to explain.









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