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Jamin Warren of PBS Game/ShowĀ really hates cutscenes. Even when seamlessly integrated into the gameplay, cutscenes still remove all sense of agency and turn the player into a viewer instead. But is story even necessary? And can diegetic story-driven games likeĀ Dark SoulsĀ orĀ Gone Home pick up the slack?
(via PBS Game/Show)
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- Why we hate and love non-player characters
- What even is a gamer, anyway?
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