comScore
Uncategorized Wednesday, March 14th 2012 at 5:04 pm

Mass Effect 3′s Endings Were Stupid, But They Don’t Ruin The Franchise

Mass Effect 3 was the first Day 1 game purchase I’ve made in at least 5 years, possibly my only one ever. I can’t remember. I desperately wanted to avoid all influence, spoilers, reviews, comments, and play the game in a vacuum to get my own take on the conclusion of a series I’ve come to love ravenously. That, of course, proved impossible and when I heard talk of a petition to change its ending, I started getting seriously worried. Now that I’ve finished it, I can confidently say that the endings were bad, they were stupid, they were avoidable, but they did not retroactively ruin the franchise or rob the previous games of their value, and if you feel like they did, it’s probably as much your fault as it is Mass Effect 3‘s.

It should go without saying, but there be massive spoilers a’comin’. For all three games in the series, and possibly for ME2 DLC.

Okay, so I want to get this out of the way now: I firmly believe the endings to Mass Effect 3 were inexcusably stupid and inexcusably similar. I’m not some Mass Effect 3 apologist, but I do think some of the fanbase has taken it too far, and while your feelings of soul-crushing emptiness may certainly be real, they might not be warranted, or even entirely the game’s fault.

That being said, man, what a bummer, right? The only choice players seemed to have was between being upset and being enraged, and that one is pretty difficult to make. As best as I can parse it for myself, there are three main problems with the Mass Effect 3 endings, and that’s their plot holes, lack of resolution, and similarity.

If you want to talk plot holes, there is no shortage of them, and the worst bit is that it wasn’t like there were just some issues the ending couldn’t resolve, it’s that there are plot holes the ending raised and then refused to resolve. For instance, when the mass relays are inevitably destroyed (more on that later) the Normandy is in transit. From where? To where? Were they running from the fight? Not to mention the lion’s share of the galaxy’s military force is now stranded in a ravaged solar system. And don’t even get me started on that damned star child. As if the Mass Effect universe wasn’t large and rich enough, the endings all bolted on a bunch of spirituality and a whole organic vs. synthetic dichotomy that was not properly foreshadowed at all. This is all on top of that stupid kid’s attempt to humanize Shepard which was painfully misguided because Shepard isn’t a even character per se, you are the character.

Granted, some of these plot holes are annoying just because of the lack of resolution. Take the destruction of the mass relays stranding everyone on Earth. That’s fine! Just tell me about it! The Normandy crash-landed on a random planet and Joker is miracuously still able to walk? Fine! Where? Who else? Why? Or even just tell me that they don’t know. And the star child? Not fine! Not fine under any circumstances! With the game mentioning that things must occur “at all costs” practically every other minute, I think it’s perfectly fine for mass relays to be destroyed, or hell, for only primitive unevolved lifeforms to survive the Crucible blast, just so long as the effects are dealt with and addressed. I was looking forward to seeing a post-Mass Effect 3 world, struggling to catch up with its seat-of-the-pants solutions to centuries old conflicts, but at this point I’d settle for anything verifiable.

And lastly, where I think most of the ire comes down, is the similarity of the endings. For the most part, I agree. My first playthough, my main Shepard, was Renegade, so I rushed to the ending and felt no penalty for having done so. I felt the same way after I watched the other cinematics on YouTube. It really is a matter of deciding the color of your explosion, which is pretty inexcusable. As is the uniform destruction of the mass relays. I mean, Mass Effect 3 was built for non-canon endings, or only canon endings, or something. It should have been no-holds-barred, but instead it seemed a little more “Use this same cinematic in all of them and make it simple for the ‘new players’ we seem to think we have!” It would have been nice to see a bad ending, I mean, a good bad ending, or some endings where at least one of your choices — the final choice if nothing else — came into play.

Where I draw the line however, is at saying that this admittedly stupid ending somehow retroactively diminishes the validity of the previous two games in the series, or everything but the last 5 minutes of Mass Effect 3. It’s like the argument that a crummy ending doesn’t ruin the rest of an otherwise good film. The retort to that (besides just “YES IT DOES”) is that Mass Effect is all about making choices and if those very choices are disregarded at the bitter end, the games are pointless. I heartily, heartily disagree for a few reasons.

First and foremost, if you feel that you “lost” 100 hours (or so) of your life playing Mass Effect 1 and 2 because 3 didn’t pay off, you were doing it wrong. If you ground out 3 or 4 playthroughs of those games because you were anticipating some sweet, sweet Mass Effect 3 love and not because you genuinely enjoyed those terrific games, you were already wasting your time and it’s not Mass Effect‘s fault you made a gamble. Investing is always a gamble. Besides, there have been some warning signs.

Remember how at the end of Mass Effect you saved or killed The Council and replaced them with human sympathizing humans (or not)? Remember how much it did or didn’t matter? After Mass Effect 2, I could hardly remember what I chose because the impact was practically nil, despite the fact that when I made that decision I paused the game and thought hard for about 5 minutes. Ditto the Rachni Queen, and all that jazz about the Thorian. Most of it resulted in throwaway lines if anything. The only choices that seemed to have a lasting effect were deaths. Even then, Mass Effect 2 was pretty good at glossing over characters that could have died in 1. Already, the whole pay-off thing was looking weak, then again, it was only the second game, then again so many things improved from 1 to 2 compared to 2 to 3, you’d expect that if they were going to get it right, they would have gotten it right at 2. Also, considering their big addition to 3 was multiplayer, all sorts of warnings signs should have been flashing.

Of course, this all involves being a pessimist, mistrusting a studio that brought us the wonderful Mass Effect 2, and out-and-out expecting the worst. It also implies that if you expect a poorly written ending, it’s okay, which isn’t necessarily true. Maybe you should have been able to bank on the ending and have it pay off. Either way, Mass Effect 3 and the series on the whole is so much more than its ending. While some seemingly huge choices were relegated to a throwaway line here or there, the deaths were adhered to well. My first playthrough I had 3 companions. Even with the subpar ending, I’ll play again because I’d like to know what Garrus has to say about things, or where we find Tali. For all its follies, Mass Effect 3 seems to have a lot of content tucked away, and I want to see more of it, even though it has little-to-no affect on the ending. And while Mass Effect 3‘s ending may have trivialized a lot, there was — and still is — way more to the series than a conclusion.

I like to remind myself is that this was kind of an experiment. No series has ever attempted consequence-centric gameplay on such a wildly epic, 5-year, 3-game scale before and there were bound to be mistakes. Again, that’s not to say this excuses the horrible endings which should have been much better, but there are certain technical limitations, even if those limitiations were due to things like deadlines, the addition of multiplayer content, and an absurd obsession with “bringing in new players.” No miracle can save a game from the industry that produces them. The endings could have been better, but it’s unlikely they would have been good enough. Regardless of what we might have gotten, I’d venture to say that a lot of us were probably hoping for too much.

When viewed as an experiment, the games take on a whole new flavor of entertainment. Watching the little things, the way characters snap in and out depending on who has died, the way multiple love interest possibilities are handled, the things that are remembered, or forgotten, is intriguing. Even in its failings Mass Effect 3 is interesting as it highlights the inherent difficultly of hiding the cogs and gears and seamlessly weaving a coherent story out of a vast array of player-made decisions. It’s a fantastic study in both game design and narrative investment.

Although I was afraid it might, even the worst of the endings wasn’t able to go back and rob the series of the charm it had with its ambitious and difficult aspirations. Mass Effect ended more poorly than it should have and even if it is “fixed” by DLC, it will remain tarnished, broken but utterly fascinating nonetheless. I only hope that someday, the series that Mass Effect deserved to be will be built upon the foundation Mass Effect left behind.

(spoiler image via Drive Steady, screenshots via G4)

Relevant to your interests

Filed Under |
  • Jcj4972

    amen brother

  • http://www.facebook.com/people/Eric-Huver/1517438769 Eric Huver

    I liked the ending I got. 

  • Anonymous

    Right at the end there, you summed it up totally. “It will remain tarnished, broken”. That SUCKS, right? That’s awful. Sure I’ll be able to look back and think of how much fun everything else was, but every conversation will always end up with “Yeah, the ending sucked though.” Maybe it’s because I haven’t cared about a game series as much as this, or because it had so much potential, but it is wildly disheartening. 

  • Eatmyassusonofabich

    A fair view

  • ChrisInDC

    I loved the ending up until the cinematics start after choosing. I had no problem with the actual choices available, it was just the visual payoff was non existent. I feel Mass Effect was all about making us choose, and at the end you have to make an ultimate choice, at least it seems so until you see the ending cinematics which raises more questions.     PS. The Indoctrination theory is debunked, sorry

  • http://profile.yahoo.com/6RBHYWJF2B74HXMWOHOWYCKEZ4 Mindaugas

    yes it does destroy everything, after mass effect 3 ending i was so shocked, even still now each day im goggling for a plans to make a new ending DLC :D oh guys I know who should we spam for a new ending not BioWare but EA, show them that its a good chance to rip us of with some extra 10$, and EA will force BioWare to make a new ending dlc, everybody knows if EA can smell some money they will do everything to get them

  • SusanHey

    Yes. Thank you. I suppose I’m in the minority who didn’t hate the ending. It truly does bother me how similar the endings are, but you know what? I honestly fucking felt okay with how my ending turned out. I’m starting to think that no matter how it all ended, a good lot of the players would be ticked off about it.

  • Blamblam

    I agree that the endings did not ruin the games as a whole. HOWEVER.

    The director of ME3 said “I didn’t want the game to be forgettable, and even right down to the
    sort of polarizing reaction that the ends have had with people debating
    what the endings mean and what’s going to happen next, and what
    situation are the characters left in. That to me is part of what’s
    exciting about this story.”

    But that’s the real problem isn’t it? This isn’t a cliffhanger where we’ll be waiting for the next ME to answer all our unanswered questions. We’re just left to wonder.

    What happened to the Quarians, the Geth, the Turians and all the other races in the final battle for earth? They’re all now stranded in the Sol system with limited resources and no way of ever getting back to the homes they’d come to defend?

    There are obviously 100 other questions that are left completely unanswered and I for one am pissed off about it. I had intended to do a couple of playthroughs to see all the possible endings, but like you said, none of the choices I made through any of the games has any impact on the ending of the Mass Effect series. That isn’t to say that I didn’t enjoy the games while playing them, but knowing that it’s leading up to disappointment hinders my desire to go back and explore the ME galaxy a second  or third time.

    Rubish.

  • http://www.facebook.com/profile.php?id=100000620405120 Momen Abdelkarim

    just finished the game today. I though the ending was pretty dramatic, sad, and it makes me curious. I went online to see when the next game in the series is coming out cause i’m excited and then i find out this game was the last :(((. All in all, i think the story line is ammaazziing. Am i the only one that when the game says General Shepperd becomes a legend for destroying the reapers, when you click ok, it takes you back to the auto-save before deciding to kill cerberus or not…?

  • Starfleet Time Lord

    While I agree that the horrible endings don’t totally destroy the series as a whole, I see where the argument for that comes from. The Reapers were, for 2 and 9/10ths games, unknowable God-like creatures whose motives were either totally incomprehensible or so extreme that they may as well be. One of the rules of horror, and fiction in general, is that when you have an opportunity to leave something like that shrouded, you do it, because whatever the audience thinks of will be better.

    The entire series had been about standing up to effective gods, to defy them. For most of the games, Bill Pullman’s speech near the end of Independence Day applied to what you’re trying to achieve. You were fighting the inevitable and coming pretty goddamn close if not winning. And then ME3 totally goes against that and makes your only options A: Go through with the villain’s plan and control the Gods, B: Commit genocide against the geth and destroy all technology (Which also causes countless organic deaths by equipment failure. Assuming it doesn’t flat out cause the collapse of society) or C: Turn everyone into cyborgs to get the gods to back off. And ALL of these choices involve stranding everyone wherever they happen to be. After uniting the galaxy over the course of the third game, you’re forced to divide it even more than it was by destroying FTL travel. Most of the survivors will never see their home worlds, even their species’ home space again.

    It’s not so much that all of ME3′s endings are just plain bad that they discount the previous games, it’s they they actively fight against what the previous games stood for, in a similar fashion to how Terminator 3 threw the first 2 movies’ “The future is not set in stone” principle out the window after the actually somewhat inspiring ending of 2. From fighting Gods for the survival of our civilization, we go to helping a God destroy our civilization and possibly even turn us into cyborgs. Having this kind of reveal that that’s what Reapers were all along, that we were never going to beat them and that whatever happens, this God-thing will either continue the cycle or destroy the relays, makes the first two games seem really pointless. My solution to this is to simply pretend that the last ten minutes of the game never happened, but that doesn’t work for everyone.

    Thank you for taking the time to read my angry rant.

  • Anonymous

    I disagree.  I thought the ending was simply awful and it effectively ruined the other two games for replayability. 
    Before this, my husband and I would have happily bought a “director’s cut” or “Anniversary Edition” of the Mass Effect trilogy in a few years, with all the expansions and commentary, etc.- but why would we do that now?  Heck no.  Every character you love, every battle won or decision made still means everybody dies in a red, green or blue apocalyptic Holocaust.  Oh joy.
    Perhaps we’re unusual in this, but we play the game for the story- rather like one reads a book. 

    In this story, everything you did led up to that single pivotal moment- and that moment (10 minutes worth) was AWFUL.
    What a terrible disappointment for what had been such a lovely game.

     

  • Yamilboricua

    i agree wit ya, i came into the series late way after ME2 came out but am now a HUGE! fan that being said ME3 is one of my fav game of all time and i think is the only game that has ever had me laughing and crying! the game itself was EPIC! theres no denying it and at first i didnt think much of the ending it got me tearing up but at the very end i only liked it…which compared to the rest of the game isint much it wasnt till i started thinking about it that i realized all the things wrong but still if this really is wat Boiware decided to do then ill live with it BUT if next month they come out laughing yelling “APIRL FOOLS!!” theeennn ill be much happier :P

  • Guest

    Personally, I’m one of those guys that, if someone s***s on me, I’m done with them. The way they ended it makes me VERY glad I played a buddy’s game, and didn’t purchase it.

    The thing that bothers me, is they’ve not responded.  Not with any real response. They’ve only had token responses. :(  I want them to respond to their fans, the people that bought their games, that helped lift them to their success. :(

  • Hadrian999

    I’m actually surprised EA let them totally destroy mass effect as a property unless they will be forced to “broken steel” it to open the door to future games set in the mass effect universe.

  • Ar0761

    The only thing I have is this … I DESPERATELY wanted an ending where Shepard survived. To me the “paragon” choice ending wasn’t really paragon. I mean you destroyed the mass relays so that stranded all the races god knows where. And I wanted an ending where you survive keep your love interest and see yourself in the future with a family. But all said a very good game I nearly cried at the end. Nearly

  • Bz316

    You’re correct, the moronic ending to Mass Effect 3 doesn’t change how great the other two games were, nor does it change the fact that up until the last 10 minutes, I was having the time of my life in ME3.  However, I doubt I will ever play any of the games again.  Not because their quality has been diminished, but because there will now be a lingering sense of futility while I play.  Who cares what decisions I make throughout the games, what my play style was, who my Shepard was?  As long as I get my arbitrary number high enough, all the endings are the same.  The main, touted element of the series, that my choices matter, are in a greater sense undone, because everything will lead back to those three, dumbass choices…

  • Dwight

    I played me and me2 4 times.  paragon/renegade fem/regular.  I played through me3, and I am done.  I realize that nothing matters in the first 2, nothing at all.  The endings of mass effect 3 will not change.  You are right, the first 2 will always be amazing, and certain aspects of 3 will go down in history, but you can’t end shepards story like that.  For all the work I did, all the time I spend, I think I deserve a (much) better ending than that. 

  • Lurker002

    Just finished ME3. As you say the ending was stupid beyond belief. I had thought all the whining pre-release was that the endings were depressing ; God, I wish. That unexplained ghost kid and the nonsense he was spouting is a giant middle finger to good story-telling.

  • Anonymous

    The game was great (like just as good as ME1 and ME2) up until the final stages.  Even the goodbyes were pretty good, but the ending was bad.  It totally did not make any sense.  It’s like they decided to rip off Battlestar Galactica and Deus Ex and call it a day.  If they were done with this game so long before launch, shouldn’t they have focus grouped the ending?  It needs to be changed, just so that the future games under the mass effect banner have some meaning.  No one is going to want to play anything from that universe if they know that is how things ended.

  • Acrylin

    Me to for one it made sure they wouldn’t ruin the series by dragging out shepards story. Sure there are plot holes but bioware has hinted at another series in the mass effect universe or maybe I am just a fanboy blinded by ignorance and false hope. Despite common belief I think the choices throughout the games did effect the third greatly since certain choices made gaining another races trust easier or harder such as getting the krogan on your side, if you kept the data from maelons experiments wrex is a lot more trusting

  • Sam Z

     Saying that the endings are excusable because future games in the ME universe might illuminate his fate…. is like eating feces and calling it cake.

    Mass Effect 3 is supposed to end Shepard’s story. There is absolutely no way that I will accept them pulling another Revan fiasco with Shepard. Like hell will I wait years to get the resolution and ending that I’ve already waited years for.

  • Thomaskcarlsen

    If this was an experiment as you say, that would imply that the devs were at least aiming for success. To me the ending just seem rushed and lazy. And I don’t buy into all this ..look how great the rest of the game was…Say you take a walk in the park, would you care how beautiful the view was, if at the end you trip and land face first in a pile of dog s***? Think about it  

  • Rickycasa

    rubbish ending!! after 5 years of playing and thats all we get?
    what a joke! reegardless if it was a good or bad guy ending it still doesnt answer everything you need to know like what happend to your crew friends other alien races, all the decisions you made through me 1,2 have been for nothing?
    why? wtf! the ending was rushed and badley done, i did not play the game for all those years and pay for all the dlc just to have my decisions in the game made void by a bad ending wich leaves you with too man un awserd questions.
    shocking!

  • Shizamon

    They ruined this series with the start of the second game. Everyone who loved the first called it, the story sucked in the second, maybe they were pulling out of it with the meat of the third, but the ending… come on.

    Also, see the app for the iphone/pc that reveals behind the scenes info on how they came about the endings for the game, it’s absolute HS. Trying to make a buck while pissing off everyone even more. 

  • RIchmondloxton

    I think it’s worth while to check out the indoctrination theory about the ending, it has a fair amount of good evidence behind it. If it does end up being true then the ending of mass effect 3 is probably the most ingenious ending for a video game of all time.

  • Fake

    Ending sucked ass

  • Shadlrd

    I agree with some of your points, there are some holes or things that could have been closed better. As for the humanity vs synthetics thing, that was the theme that was literally drilled into me from the point I picked up Jarvik. I feel folks should have taken a little more time to explore and talk to all characters and often instead of rushing through. I know on my first play through I rushed and missed a lot. However, on my second play I took my time, talked to everyone I could. Then the endings made much more sense.

    As for the child, “we wanted you to see something familiar so you would be comfortable.” as stated during the Geth mission to take out the fighters. And yes, it should have been explained in conversation.

  • http://pulse.yahoo.com/_FFK4D6TITNDJVXVV6AA7QMTNYQ Jeffrey C

    Have to disagree, as the game series has been by design a continuation of your character, as illustrated by the character import function in each successive game, the ending of 3 relates all the way back to 1 and thus does ruin the franchise.

  • Veslariusgaming

    Whoever wrote that ending should be fired and they should fix it with downloadable content.

  • aa47

    The ending I got was perfect , Shepard brought about order and peace with the Synthesis ending.

    Clearly (from your post) you could not tell that Joker and Edi at the end had been combined , Edi becoming part human and Joker becoming part synth. Look at their skin , it’s why Joker could suddenly walk and EDI .
    Also Liara’s eyes now glowed

    Also at the very end there’s a scene with an older gentlemen/child telling stories of ‘long ago’ of a Shepard that brought peace , harmony and beauty back to the universe.

    The synthesis was a perfect Paragon ending and was what every moral choice in the game led up to.

    It’s basically saying “all things created equal” without favor and so it was with that ending , the reapers were a failure , Shepard was not , he (paragon) wanted all life to have equal footing and proved it could be done.

    I’m surprised so many people don’t understand.

    In many ways the middle ending was too high brow for the average gamer to comprehend.

  • mosey

    are there different endings! idk if i chose the right decision.. i used the pistol to shoot the red pillar.. what is unclear to me is that ashley was with me till the end.. then the cut scene came and she was on the ship with the pilot that crash landed on a new planet.. hmmmm.. im quite appalled about this. not to mention at the end of the credits.. it says i made shepard a legend and killed the reapers and i can continue to add to his legend and ish.. idk what to think……….

  • http://www.facebook.com/people/Robert-Crawley/100000148749537 Robert Crawley

    God I hope these ass holes  don’t do Thief ! No more money for Bioware…

  • Rain

    I’m fascinated by how many people disliked the ending.  I loved it.  I have no complaints.  No regrets.  Nothing.  And quite frankly, I’m extremely difficult to please.  I highly disliked Skyrim after all. ;)

  • TroutDD

    I expect there to be problems and hiccups along the way.  But not with the most critical parts of the game.  Such as, I don’t know, the ENDING?  This is the chance to finish the definitions, close the story, end the character.  I don’t need another Jesus allegory.  I want closure.  There was none.

    Seriously, I could write a better ending in 15 minutes.  Maybe, the keepers built the reapers?  In a desire for immortality?  That would work well for the whole “salvation through destruction” theme (sharing immortality as a reaper).  Then you get choice, step in as the new “Illusive man” (controlling the reapers), destroying the reapers, or getting out of the way and “gaining immortality”.  I would even have an option where it is sacrifice the Earth or the Citadel.

    When I heard it was a bad ending, I tried to think of all the bad things that could happen.  I said, “as long as they don’t destroy the mass relays I think it all still works”.  I would have rather had Shepherd just die with Anderson and a cutscene.  I know there would be issues, but how do you destroy the premise on which the game was built?

  • BlackSpathi

    The endings were simply regurgitated from Deus Ex. They are IDENTICAL. Only, in Deus Ex they made sense, they were foreboded, explained and afterwards they were followed through. None of that here.

    I still don’t know a thing about the Reapers. Who built them and why? What was reaper civilization like? Are there reaper homeworlds in Dark Space? Who is this kid? What is INSIDE a mass relay? Do reapers do what they do because they are traumatized synthetics much like the Ur Quan masters in Starcontrol II (i’d but that actually).

    They should have looked to a game like Planescape:Torment, in which you can question your antagonist — AND PROVE HIM WRONG. That’d be pretty cool, that you could talk this boy AI and prove his synthetics –> kill –> organics wrong by convincing him (which would only work when you did the correct actions in the game). But no.

  • Abelius

    Well, that “all-in-one” ending just ruined the WHOLE trilogy for me. Just my opinion though.

  • http://profile.yahoo.com/X4ONADAOCA4O4XKGNF3XO3CDEQ D Money

    Agreed. Well said, I really loved all three games. Probably the best gaming trilogy of all time, but it will always be tarnished by the shit ending. So very sad. Anyway, can we start speculating on ME 4 yet? Who wants to see a rts? Maybe a flight sim? How about turn based rpg?

  • Anonymous

    The Jersey Shore-ification of video games, perhaps? Or, is this the Micheal Bay paradigm for future gaming?

    Trolling aside. I’ll pass for now on this trilogy. If they fix the massive plot holes, gag their disrespectful and lying employees, and provide a slightly better ending, then sure why not. Until then they can keep their “artistic integrity”…

    With Kickstart and other developments, the future isn’t that grim.

  • Tate2927

    If you build a bridge with no end it doesn’t matter how good the beginning and middle parts of it are built, it’s still a pointless structure.

  • Hugo

    One thing that is very important and almost everybody forgot was the conversation between Shepard and Vigil on Ilos, Vigil said to Shepard that the Citadel command the Keeper’s. The ending of ME3 is a dream no mistake about that….If the child exist’s why the reapers needed Saren to open the relay from darkspace?