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Uncategorized Thursday, May 3rd 2012 at 6:00 pm

Nintendo Defends the Indefensible, the Kid Icarus: Uprising Control Scheme

As someone who recently and happily received a brand new Cobalt Black Nintendo 3DS for his birthday along with Kid Icarus: Uprising, coupled with my longstanding frustration with Nintendo, seeing Kid Icarus creator Masahiro Sakurai come out and defend the game’s awful, awful control scheme couldn’t be more frustrating. I’ve been wanting to write about my experience with the controls for a while, and seeing Sakurai defend what is one of the worst control schemes of all time certainly provides a good opening.

The default control scheme of the game requires the player to control Pit (for the unaware, the main character of the Kid Icarus franchise is not actually called “Kid Icarus”) via a combination of the circle pad and left shoulder button in the left hand, and the stylus — used for aiming — in the right hand. It’s quite similar to the old Metroid Prime Hunters controls, which basically sullied an otherwise very good game. So, what does Nintendo do when they have a strikingly similar control scheme on their hands? Not learn from past mistakes and work on a better control scheme, but include a cumbersome plastic stand (seen in the picture above) in a vain attempt to make the horrible controls bearable.

To be fair, from my experience of about 10 or so hours of playtime (so far), the stand does make the controls better, but when you start as “the worst control scheme of all time by a wide margin” and you’re improved to “still the worst control scheme of all time by a slightly smaller wide margin,” something is inherently wrong with the way the player must interact with your game. Add the gimmick of the Nintendo 3DS, the whole 3D thing, and you’re now locked into an immovable position playing the game — your head must be at a precise angle and cannot wander around on its X-axis, and then your hands are stuck in the terrible control scheme’s postions. My hands and neck tend to cramp pretty quickly.

Though the stand certainly helps keep your hands from tiring out as quickly as they would without the stand, it presents it own set of problems. The most egregious is that the stand is a light piece of plastic, so any amount of pressure you put on the 3DS during play will move the stand around. I find myself having to prop up the stand — an object with the sole purpose of propping — against something so it doesn’t slide around, usually a keyboard, as the stand requires that you play on some kind of smooth surface, like a desk.

So, if you have been following Nintendo’s descent into madness throughout the years, you won’t exactly be surprised that they’d defend rendering a game almost unplayable due to poor decisions on their part. The game supports the Circle Pad Pro, but only to provide a left-handed version of the awful control scheme — not a dual analog stick option. In an interview over on IGN, Sakurai claims that a dual analog stick option was “technically impossible,” citing how “close to the limit” the team pushed the 3DS with the rest of the game. People may remember the last time Nintendo said something was impossible — putting a backlight in the Game Boy Advance — something that some fella decided to do and then followed it up with a do-it-yourself kit. Of course, the next official iteration of the Game Boy Advance, the SP, quickly followed the Afterburner and, wouldn’t you know it, contained the light.

Sakurai also noted that allowing different control schemes would’ve made multiplayer unbalanced — something that’s a pretty ridiculous statement when you remember the game requires left-handed players to buy a separate attachment. Then, in Nintendo fashion, Sakurai suggests the players are playing the game incorrectly if the controls make their hands tired or cramped, and says they are pressing too hard with the stylus. As someone who already has to press the stylus as lightly as he possible can or else the plastic stand moves around his desk with wild abandon, I’d like to note that if I press the stylus to the screen any lighter, I won’t be pressing it to the screen at all.

The most frustrating thing of all? The game, though cheesy like a Disney ride in its story exposition and character dialogue, is actually fun. Sure, the goddess makes a “botched laser eye surgery” joke and the game takes place in what seems to be a medieval land that doesn’t have that sort of technology, and Pit is obsessed with food as if this were a running gag from a bad ’90s sitcom, and the only way to make Pit more powerful is via a largely randomized weapon fusion system that requires an endless amount of grinding for fusion fodder, but the game is actually fun. I find myself wanting to play it whenever I have some downtime, but then I’ll boot it up, battle the controls more than I battle the game’s enemies, fiddle with the seemingly random quality of the 3D effect via the 3D slider, and give up after only a few levels.

A mouse would be the best control option here, but since that is (obviously through no fault of the 3DS’ own and not the point of the system at all) off the table, at least giving players the option for a dual analog stick control scheme if they pony up for the Circle Pad Pro would be a start. If taking the time to come up with a worthwhile control scheme was too difficult, Sakurai, say you and your team did your best, not that the players are playing it wrong. Especially when we already had this same exact problem six years ago.

(via IGN)

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  • Jack Bond

    I am a pretty avid Nintendo fan, and I usually would defend them to the death, but in this case you’re absolutely right. I never bothered to play more than a couple hours of the game because between the awful controls and the barely interesting storyline/gameplay I didn’t want more.

  • Josh Leitzel

    Okay, just do this. Hold your pinky finger underneath the right side of the 3DS while using the stylus. It works great for a lot of people and I never get cramps. Although I never get cramps without doing that, huh, I must be super flexible. And in the games defense the control scheme isn’t the worst of all time, trust me, I’ve played much, MUCH worse ones. And while I agree with the diologue (although hilarious at many points), the story was amazing. Probably the best story I’ve ever known in a game, so many plot twists! And the part about the eye surgery? This game doesn’t take itself too seriously and barely ever sticks to the rules, heck, it even breaks the 4th wall about 20 times!

  • Guest

    I have to pay $20 to buy a tumor for my 3DS so I can play a game with horrible controls because I’m left handed?

    I’m glad they FINALLY acknowledged that some people are genetically programmed to use their left hand more than their right, but still, no thanks.

  • Matori

    Exactly what I do. Seriously the control scheme is something you get used to. 

  • Dr Coene

    I find this quite sad. I love Nintendo, and I especially love Kid Icarus. A criminally underdeveloped franchise. I do wish they’d revise the control scheme to something more conventional. After all, controls, also known as the most arbitrary element of a game, aren’t exactly the aspect of gaming that should be pushing the envelope. Also, I don’t like teenage Pit. Pit should be like six, seven years old, like a young Link. Teenagers are irritating.

  • Nova

    “Worst control scheme ever”

    Not by a longshot.  People with motor skills and the ability to adapt make good of the controls after a few hours.  I can hold my 3DS with my left hand and right pinky while comfortably controlling the game. 

    Regarding Metroid Prime Hunters, the sliding of the crosshair with a swipe is an improvement, and it’s an extremely good one when you learn how to use it rather than drag all the time.

    And as for multiplayer unbalanced, yeah, it would.  Multiplayer can get extremely frantic and fast paced, and a scheme where you couldn’t skate about and turn around/aim very quickly to hit a moving target would make it harder.

  • http://www.facebook.com/people/Cameron-Rene-Ramirez/100000051040768 Cameron Rene Ramirez

    I enjoy the control scheme.I have no control with dual analog. I like the stylus better then a mouse. It might be from having art school under my belt, and drawing all the time that I am used to the weight in my left hand and moving pen shapes with the right. I also have key rings attached to the strap holes so sometimes I rest my fingers in those. I play “together” for hours if I am not tired from work, and I had no hand cramping.
    Use weight lifting gloves or a folded terry cloth in hand for padding that will lessen the pressure in the palms also the table stand makes a good grip.

  • Bluegoldencorral

    This writer and some of the guys above are retarded. I quickly adjusted to the different control schemes and I found a solution. Try using the A,B,X,Y to control Pit and the Circle Pad to aim when you’re on the ground, and use the default scheme when you’re flying. Its works just fine for me, and my hands never cramp up.

  • winterborn07

    I like the control scheme since it’s different and accurate, but it does become a little uncomfortable sometimes. I don’t understand why they couldn’t put the dual analogue control option on it. So we can use the right buttons like a crappy analog stick, and the circle pad pro if we’re a lefty, but there’s no way to make dual analogue? Huh?

    And he said that the default controls are the most accurate, so then how would dual analogue make multiplayer unbalanced? There are several control schemes anyways, so obviously the circle pad pro would be an advantage.

    It’s my sword! Let me hold it how I prefer!

  • Anonymous

    Yeah, the storyline isn’t the best, but the exposition as you play through the levels is charming, though the actual writing is kind of cheap and embarrassing.

    It feels like a Disney ride, like how the “host” of the ride is explaining the stuff you’re riding through, and how they interact with the animatronics. It’s oddly charming, though not very well written.

    I’m trying to push through it, because the game has elements I really like, but I’m finding it difficult to be motivated to play.

  • Anonymous

    I’ve been looking forward to a new Kid Icarus every since the last one all those years, so I’m right there with you. However, I like teenage or older characters. I’m pretty weary of the super young characters — maybe it’s because I’ve played too many Japanese games in my day.

  • Anonymous

    I myself happen to love the Control, It works a lot better than I thought it would. Yes it strains my hands if I dont carry the stand around with me, I LOVE the storyline, the Game is fun. I can see what you are saying, and I understand My Voice is not heard as much as yours- But I got over the controls quickly. It is a very hard, yet very fun.

  • Anonymoose

    “largely randomized weapon fusion system that requires an endless amount of grinding for fusion fodder”
    One of the many bits of misinformation in your post.  There is nothing random about the fusion system (guides have already been created on how it works), and if you’re playing on higher intensity (8-9), then powerful weapons to fuse are never an issue. 

    Also, you complain about the game not taking itself seriously.  What were you expecting, god of war with wings and guns?

  • Someguy

    Erm…. How is it the “worst control of all time”? Not one person complained about Metroid Prime Hunters of Nintendo DS – that game had the exact same control scheme.

    Just because Kid Icarus isn’t Call of Duty 57: Modern Ops 12 doesn’t mean it sucks.

  • http://www.facebook.com/people/Cameron-Rene-Ramirez/100000051040768 Cameron Rene Ramirez

     Some of the guys in my streetpass group use the scheme you speak of and they think its the bees knees.

  • Noiwillnotlickyourtvforamonkey

    I use my right pinky too. It helps a lot. Also, if you sit with your right foot (or both feet) resting in front of you on your chair or couch and you back leaned back and rest the right side of your 3DS on your leg, it helps as a support too. If your on a couch, it can sometimes be even a bit comfortable, since it’s a relaxed position. Or you can just find some way to rest the 3DS on your leg and play like that.

  • Johnnystrange

    Fuck you its one of the best 3ds games

  • Theonecowfromspace

    I really don’t see why people complain about the controls. They don’t bother me one bit.

  • Noiwillnotlickyourtvforamonkey

    Also, in the settings, you can change every control! Almost all of the controls can be changed. You can even set certain controls to other buttons. How about not using the stand so you don’t have to worry about it sliding? Plus, using the touchscreen to aim seems like a much better idea than a circle pad. You can quickly move the aim around the screen at your own pace. With a circle pad, it only moves at one place. So if an enemy is about to attack you, it’s hard to get your aim on it easily with a circle pad.

  • DDP

    I think people complain too much…

  • Nicholas Jabbour

    I personally think the control scheme is pretty great, though personally I’ve never been able to get over the cramping (please don’t lecture me on how to hold it: I’ve tried everything everyone’s tried including the “right pinkie” trick, and it still cramps). However, I fixed this with some decent thumb styli (the comfort stylus, madcatz thumb stylus clone, and official DS thumb strap are all great choices). Overall, this is my favorite 3DS game yet. However, I do agree that Sakurai is BSing about the controls and the “technical impossibility” of adding dual analogs. Plus, I feel the game loses some of its accessibility not because of the game, but because of the failings of the 3DS itself (no built-in second analog)

  • Anonymous

    I do the same thing AND I have the Power Pack Plus on my 3DS so it’s heavier than normal to boot. I have personally never had a problem with the controls, they felt a little odd at first, but I quickly got used to them.  And I personally love the fact that the fourth wall is pretty much made of tissue paper here, every once in a while you just need to but out with a fun off the wall sort of game. 

  • Nicholas Jabbour

    Three words: Madcatz. Thumb. Stylus.

    Or any other thumb stylus of your choice. there’s at least 3 out there that I have tried personally and thought were good. ^.^

  • http://www.facebook.com/profile.php?id=715250229 Chris Courtois

    You don’t only get used to this control scheme… I for one wish it was available in MH3U. It’s the best most versatile approach at taking a console controller and adapting it to fall as close as possible to mouse and keyboard. It’s not rocket science, it takes a few chapters to get used to (or a bit of multiplayer since over there if your game isn’t good you get your ass handed to you and get good quick) and then it’ll grow on you, becoming your favorite control scheme. ?Everyone who complains about these controls don’t have two hours built up on this game. Sheesh.

  • http://www.facebook.com/profile.php?id=715250229 Chris Courtois

    It’s actually the very single best control scheme. I’m right there with you. Multiplayer, also, is what forced me to quickly get good at the controls. It’s Kid Icarus Uprising boot camp.

  • http://www.facebook.com/profile.php?id=715250229 Chris Courtois

    THE best. ;-)

  • Josh Leitzel

    Agreed. I can understand the complaints, but if you just go with it for a couple chapters it really does become second nature to you. I love it and I honestly can’t see myself playing the game any other way now. Playing with two thumbsticks might actually be impractical for me when I think about it. I don’t think I’d be able to turn around fast enough. Using the stylus to turn around is so convenient and is probably the only way to play the game fairly, the combat is too frantic for double circle pads.

  • k

    I didn’t think they were that bad? You just rest it on your lap or a knee and they’re fine… I mean sure it took some adjusting but I have 0 problem with them now. The complaints seem kind of overblown to me.