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Uncategorized Tuesday, September 28th 2010 at 11:36 am

Nintendo’s Long Legacy of Stubbornness

With the release of a third generation Wii Remote containing features that should’ve been in the controller the first or second time around, Nintendo continues a longstanding company tradition that many fans may not associate with the famed developer: Being stubborn.

From gamers to non-gamers, “Nintendo” is a household name across the world. Just about everyone can at least identify Mario if given a picture of a fat dude with a big mustache in red overalls. The venerable brand has a storied history full of wonderful ups and terrible downs. Nintendo has left many a legacy, from the success of portable gaming, popularizing the analog stick and force feedback controllers, and even bringing gaming to a much wider audience.

But Nintendo is very, very stubborn. Sometimes detrimentally so, even once bringing themselves to the brink of destruction. Some of it is respectable, born out of trying to maintain a family friendly image and provide universally friendly content, but some of it is inane and obnoxious, seemingly born out of industry vets and old men stuck in their old ways.

Censorship

During the early days of Nintendo, back when “bits” were a thing widely related to the quality of games, Nintendo of America had an absolutely tyrannical censorship policy regarding game content. They wouldn’t approve games for publication on their system if any of the following guidelines were broken:

  • Cannot include sexually suggestive or explicit content including rape and/or nudity.
  • Cannot contain language or depiction which specifically denigrates members of either sex.
  • Cannot depict random gratuitous and/or excessive violence.
  • Cannot depict graphic illustration of death.
  • Cannot depict domestic violence and/or abuse.
  • Cannot depict excessive force in a sports game beyond what is inherent in actual contact sports.
  • Cannot reflect ethnic, religious, nationalistic, or sexual stereotypes of language; this includes symbols that are related to any type of racial, religious, nationalistic, or ethnic group, such as crosses, pentagrams, God, Gods (Roman mythological gods are acceptable), Satan, hell, Buddha.
  • Cannot use profanity of obscenity in any form or incorporate language or gestures that could be offensive by prevailing public standards and tastes.
  • Cannot incorporate or encourage the use of illegal drugs, smoking materials, and/or alcohol (Nintendo does not allow a beer of cigarette ad to be placed on an arena, stadium or playing field wall, or fence in a sports game.
  • Cannot include subliminal political messages or overt political statements.

The reasoning behind these rules makes sense, but taken together, they’re a bit much: This is censorship much stricter than what was already regularly on television and in film. These rules led to one of Nintendo’s first acts of stubbornness that damaged their brand: The 1992 release of the fighting game Mortal Kombat on the Super Nintendo Entertainment System.

Mortal Kombat was a humongous success in the arcades and most console gamers wanted Mortal Kombat in their own home. When the time finally came, Nintendo refused to allow blood to be depicted in the game, forcing what was essentially red-colored splats to be changed to grey-colored splats, signifying sweat. They also removed the main selling point of Mortal Kombat, the gory and graphic “fatalities.” As gamer knows, Mortal Kombat isn’t Mortal Kombat without kicking someone’s head off or ripping their heart out, which is why the Sega Genesis version of the game became a monster success, leaving the SNES version an embarrassing failure. The SNES and Sega Genesis became, in no small part due to the Moral Kombat fiasco, the closest fought console war in the gaming industry’s history to date. This was also the beginning of the much acknowledged sentiment that Nintendo only made “kiddy” games, leaving gamers who wanted more substance or more mature themes to jump ship throughout the company’s history, a practice that still happens with resounding frequency to this very day with Nintendo’s Wii and their PlayStation 3 and Xbox 360 counterparts. They even went so far as to “kiddy up” the NES version of DuckTales.

Sure, the constricting censorship was only really one overall act of stubbornness, and though misguided even though it was born out of a positive sentiment, Nintendo didn’t learn its lesson right then and there, going on to perform an act of stubbornness that nearly led to the company’s downfall and exit from the video game market.

How Nintendo accidentally created PlayStation

As we previously discussed, Nintendo was in a partnership with Sony to create a CD-ROM based attachment to their SNES, but when Nintendo broke its partnership with Sony over continually refusing a financial proposal from Sony regarding the revenue from the sale of CD-ROMs, Sony eventually regrouped and created the PlayStation, a brand that embraced the mature themes and expensive hardware costs that Nintendo continually refused to accept. The PlayStation brand quickly collected a huge loyal following and when the PlayStation 2 released, most gamers were fed up with Nintendo’s “kiddy” practices, leaving Nintendo’s GameCube floundering, sparking a wildfire of rumors regarding Nintendo’s coming bankruptcy.

‘The day Nintendo stops making hardware is the day Nintendo stops making games’

After former rival Sega bowed out of the hardware industry due to financial reasons and refocused solely on producing software, and proving that was a lucrative alternative to bowing out of the industry altogether, many believed Nintendo may do the same in response to their relatively abysmal sales from the GameCube. When confronted with the prospect of discontinuing hardware production, but focusing solely on software production as a means to stay alive, Nintendo president Satoru Iwata stated that the day Nintendo stops making hardware is the day Nintendo stops making games. Barring some sort of magical alternate universe merging with our own where Nintendo gave other software developers control over its beloved Mario and Zelda franchises (they’ve tried their hand at passing off Metroid the last few years, to positive reviews), Iwata’s statement meant that if Nintendo died that generation, we’ll have, for example, never gotten another Zelda title again.

As Sega proved, there’s no shame in focusing on software — they came back from the grave to roaring success — but Nintendo was too stubborn to continue their beloved franchises for their diehard followers if they had to call it quits in the hardware business. This strategy, essentially, would’ve had Nintendo holding its beloved characters at ransom. Yes, that’s how exclusives work by definition in the industry (eg. buy a Sony system if you want a God of War), but as Sega proved, Nintendo could’ve taken the high road and still have given their fans the games they wanted. Luckily, Nintendo never left the hardware industry, but if they had, ending all their franchises when they could’ve easily succeeded in the software market sure is a stubborn, spiteful way to go.

Aside from tyrannical censorship practices, creating their biggest enemy that almost put them out of business and being stubborn enough that they wouldn’t continue making their loyal, diehard fans happy if they weren’t financially stable enough to produce hardware, the trends with Nintendo’s technology and business practices make the company look like a stuffy old man, content with his old-fashioned ways.

Nintendo vs. the CD

When the PlayStation brought CD-ROM media to the forefront, Nintendo refused to switch to the storage medium, opting to stick to their cartridge roots. Though the PlayStation was only a 32-bit system compared to Nintendo’s 64-bit Nintendo 64, the PlayStation regularly had graphics and music that far outshone anything found on a Nintendo platform due to the extensive storage the discs provided compared to Nintendo’s cartridges.

Sony and Nintendo moved to the following generation, and Sony shifted from CD-ROMs to DVDs with their PlayStation 2, eventually ending up with dual-layer discs, providing an as-of-then unheard amount of storage for console games. Finally, Nintendo dispensed with cartridges — except instead of adopting DVDs, they moved to mini-DVDs, which only held 1.4 gigabytes of data, an amount nearly four times less than a regular, single-layer DVD and slightly less than that of a portable gaming device, the PlayStation Portable. In a throwback to the stubbornness that caused the Sony CD-ROM disagreement, Nintendo apparently chose this format to avoid licensing fees to the DVD Forum. When Sony and Nintendo moved into the current generation, Sony included a hard disk drive in the PlayStation 3 and unleashed Blu-ray, a disc format with an absolutely ridiculous amount of storage potential on one single disc, while Nintendo’s Wii only added a meager 512MB of onboard storage and finally decided to make the move to regular DVDs, a storage medium of the previous generation. Their stubbornness to pay the DVD Forum during the GameCube generation didn’t achieve anything other than limiting the potential of GameCube games, and they even had to pay licensing fees to the DVD Forum the following generation anyway.

The GBA Afterburner fiasco

Not only does their stubbornness reach across games and media formats, but it greatly affects their hardware as well. Aside from relatively meager console power in an effort to cut costs, probably the biggest instance of hardware stubbornness was displayed when Nintendo released the successor to the wildly popular Game Boy, the Game Boy Advance. The GBA shipped with no screen lightning whatsoever, leading many, many gamers to complain about poor visibility: Anyone who had a GBA remembers having to situate perfectly under artificial lighting in order to use the device, somewhat eliminating its portability. Nintendo claimed they didn’t include a light in their GBA for a few reasons, two of which being they simply couldn’t fit the light into the form factor and a light would severely eat battery power. Not long after the GBA’s release, Adam Curtis, president of Triton Labs, released a modification for the GBA which installed a frontlight into the system, complete with brightness knob, dubbed the Afterburner. The mod indeed fit into the GBA, unlike Nintendo’s claims, and only ate up to 30% battery life, which for example, could’ve translated to 7 hours of visible gameplay rather than 10 hours of a game you couldn’t see. The Afterburner’s existence and subsequent success called Nintendo’s hardware stubbornness into question, eventually leading them to develop the Game Boy Advance SP, a newer iteration of the GBA that included the frontlight that Nintendo initially didn’t include in the GBA. Considering there wasn’t much competition in the portable gaming industry back then, both the GBA and GBA SP still sold very well, though Nintendo’s stubbornness led them to be shown up by a single modder.

Refusal to acknowledge what gamers want, refusal to modernize

As Nintendo’s stubbornness perpetuated, it grew beyond hardware and software, reaching to their actual services. After spending an entire generation pondering whether gamers wanted online functionality (showcased by Nintendo prodigy Shigeru Miyamoto about two-thirds of the way through this interview), and not supporting their GameCube’s broadband attachment, even though the success of Microsoft’s Xbox Live was quite clearly a sign of online gaming’s popularity, Nintendo finally included a true online service with their Wii. However, it was generally poorly received due to restraints on who one can play with because of the infamous Friend Codes, a usually laggy connection, and comparably poor media coverage and downloadable game content. Not only does Nintendo fail to provide a worthwhile online service because they’re too stubborn to realize gamers want one, but they refuse to include downloadable updates and patches for games, resulting in having to physically mail replacement discs when a game released on their platform has a bug, such as with Guitar Hero III’s mono sound fiasco. One would assume Nintendo would’ve learned from this mistake, but the recent release of Metroid: Other M has a game-breaking bug that actually prevents players from progressing, forcing them to restart the entire game from the beginning. Nintendo’s response? Send in your Wii or SD card with the save file. Instead of offering some kind of coherent online update system over their Nintendo Wi-Fi Connection, Nintendo would rather receive Wiis in the mail, cover the cost of shipping, then individually edit save files. They’re even so stubborn that when they’re aware and willing to admit they don’t have a decent online service, they still don’t plan to do anything about it.

Nintendo lauds innovation, but does it innovate enough?

Whether or not one is a fan of Nintendo franchises, aside from Metroid (because Nintendo passed the franchise off to two non-Nintendo developers), one would have a difficult time proving their beloved franchises aren’t just rehashes of past iterations. The Legend of Zelda: The Ocarina of Time is widely considered to be one of the best games ever made, so because of the positive reception, Nintendo hasn’t veered off the gameplay path with any main Zelda title since, with the same being said for any main (not spinoff) iterations of the Super Smash Brothers, Mario, Kirby, Fire Emblem, Mario Kart, Mario Party, and Pokémon franchises. Nintendo is too stubborn to try something new, and when they feel something new needs to happen (in Metroid’s case), they simply pass the beloved franchise off to third parties. While Nintendo’s brainchild Shigeru Miyamoto constantly praises innovation, one beings to wonder why Nintendo is too stubborn in its ways to actually perform some form of innovation with any of its main franchises. How many water and forest temples do we really need to explore? Can’t Link lead an army or prevent a Ganon-led siege on Hyrule castle for once? Do we really need another light and dark world mechanic on a Nintendo system? What in the world does Mario do with all those stars he’s been collecting for years?

Nintendo’s executives are so stubborn, in fact, that they would rather come off as unaware of their own industry rather than pay other developers respect, even the ones that have clearly had industry success, almost putting them out of business. (See: Miyamoto’s feigned unawareness of Sony’s hugely popular Ratchet and Clank series and Iwata’s chipper dismissal of any competition in the industry: “We are not conscious of any certain rivals.”)

Having shaped the industry since its infancy, Nintendo is a cornerstone of gaming as we know it today. Even if Nintendo ever does bow out of the business and end its franchises per Iwata’s threat, they’ll always be remembered for wonderful innovations and beloved characters. But if Nintendo ever does exit the industry, it will most likely be because they’re just too stubborn to prevent it.

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  • game hero

    Very nice work, i’ve thought about some of the things you’ve said here for the last year or so, ever since first reading about Sony working to produce a CD drive for the Nes. The history of gaming is so fascinating, not to mention broad. To keep track of important gaming events from the 50s to present day can require research into many different things that dont seem to have much to do with gaming (The Zerkin glove anyone? or how about the ique, Nintendos console exclusively for the Chinese market).

    What do you believe will be Nintendos next move in the home console market? I fancy they will maybe make one more console, and beyond that they will make money licensing their franchises (a new Super Mario Brothers movie maybe, in 3D), and by developing a virtual 3d space for their company and selling/renting software (virtual items).

    If you do think that Nintendo are going to release another living room console, what do you believe its going to consist of? I’d love to hear if you have any insights on this.

    Kind Regards,
    Dario

  • Tigrr

    Wow, this article is filled with hate D: It’s interesting to see just how stubborn they’ve been, but you say that “one would have a difficult time proving their beloved franchises aren’t just rehashes of past iterations.”
    I see where you’re coming from, but there is a problem: THEY’RE ALL FUN.
    THEY ALL SELL.
    THEY’RE ALL POPULAR [except for Other M, which again, WAS DONE BY A THIRD PARTY]

    You’re saying that the Legend of Zelda hasn’t changed at all? I’m pretty sure I’ve changed seasons, changed time, changed age, visited different worlds, and even changed into a wolf. Sure, they all have Link and a sword and some sort of princess abducted by some evil entity, but what kind of gamer would want to buy a Zelda game that changed any of that?

    Innovation isn’t completely changing something, it’s adding things to other things that already exist. Like you said, rumble paks, motion sensitive controllers, etc etc etc. What do you suppose that they should try “new”? You say they don’t, yet they’ve led the entire industry to change to motion controlled gaming. Name three successful game series that completely “veered off the gameplay path”. The only one that comes to mind for me is Touhou, and that series isn’t even published in the US. I could see Kingdom Hearts, maybe, because of the card system in Chain of Memories, and the panel system in 358/2 Days, but they aren’t going back to that system again.

  • James Plafke

    @game hero
    It’s hard to even predict what Nintendo will do next. They do really incredible things, like the N64 (basically the first “party game console,”), to really silly things, like the Game Boy Micro. They even do incredible things mixed with silly things at the same time, like the Wii (bringing “motion” gaming to the public, but then confining it to waggling instead of 1:1 motion control until almost 3 years later when Wii Motion Plus was released). If I had to guess, I’d say they’re headed for affordable VR headsets or a bodysuit (or at least hands/feet/head attachments). Aside from every gamer’s dream, that seems to be where gaming is currently headed anyway, with the Big Three all having their own motion control nowadays.

    @Tigrr
    The article wasn’t necessarily written with hate, just kind of written with “Man, I’ve been sitting back watching them do this for so long.” I actually have a Triforce tattoo, I’m a fan. As for staple gaming franchises being wildly successful after they’ve been greatly changed, you don’t even have to look out of the realm of instantly-recognizable titles: 1) World of Warcraft 2) Metroid Prime 3) Resident Evil 4 4) Final Fantasy 12.

    And while Zelda changes locales or turns link into a 12-year-old, the basic gameplay is the same throughout every single *main* game, with the only major change being the jump to 3D with Ocarina of Time, whereas Metroid Prime changed perspective, World of Warcraft changed genres, Final Fantasy 12 changed combat, and Resident Evil 4 changed gameplay. Nintendo does innovate, but then they stop for years until they’re on the brink of destruction.

  • Tigrr

    Oh dang, you responded :D And even within a couple hours of my post! Awesome!
    And I do know how you feel… I’m just one of those nintendo fanboys who had tons of fun with the gamecube but gets beat down by all of the ps2 players >_< I think parts of this article hit that nerve and I immediately went into rage mode.. heheh.
    As for the titles, good job, because I couldn't think of many specific titles. Out of those, I've only played Prime :S I'm still in school so I don't have time to play or pay for WoW every month, FF12 is on a system I'm never going to buy, and RE4… only excuse for not playing it is my mom being stricter than ESRB – I couldn't play Time Splitters 2 [Rated T] when I was 15 because I was shooting people. I will have to buy RE4 eventually, if only because I love killing zombies.

    And who knows, maybe Nintendo is the reason I'm moving from console games to PC gaming.

  • game hero

    James, its so funny you mention hands, head and feet, as i’ve been thinking about those things Today. You also mention something key to Nintendo… ‘affordable’, however i think ‘cheap to make, expensive to buy’ is a term better suited to this generation of Nintendo gear. We can probably bet our nuts that they’ll follow that principle for their next console.

    I can also relate to the feeling you have about Nintendo misleading the public about ‘motion controls’, and then not releasing 1:1 motion controls until years later. If its any consolation, i suggest you read the Iwata asks series on the Wiimote and the Wii. Have you read those yet? I forgive Nintendo a bit more nowadays on that whole fiasco, and having first hand experience on games like Metroid Prime and Red Steel felt great to play, regardless of 1:1 motion sensing. That makes me glad they released the ‘imperfect wii.

    Here’s a question or two for you though. Firstly, what do you think is the most overrated console of this generation? and 2) If you could access any present day tech and money wasnt an issue, what would your ideal gaming rig consist of?

  • James Plafke

    @game hero
    1) I’d say the Wii is the most overrated console, quite possibly of all time. Its leading-the-pack hardware sales and dead-last software sales kind of prove that sentiment.

    2) My ideal console gaming rig using available tech (assuming you mean to play all games instead of just one) would be pretty simple, honestly. A 32-inch 1080p HDTV (already have a good one of those), a comfortable bed set an appropriate distance from the TV (got that), and the best surround sound system you can get for games like Silent Hill and Rock Band (sadly, don’t have that). My ideal PC gaming rig would be similar in its simplicity. An as future-proof as possible PC, a desk set at a perfect height so as not to strain my back or shoulders, the Razer Naga mouse (so many programmable buttons, drool), and a flat screen monitor that isn’t too big since I’ll be sitting at the desk in front of it.

    My gaming needs are fairly simple, I suppose. Unless we’re talking about my ideal Rock Band setup. That’d involve something similar to buying a movie theatre.

  • game hero

    the great thing about Rock Band is that games like these show how much creativity and profit can result from making your own peripherals and control scheme. Console controllers are often like road bikes, but not very flexible. This is why i disagree with your Wii stance and why you should check out Iwata asks. The whole design of the Wii controller was based on a near future envisioning of how people would interact with games. You mentioned bodysuits, i love the idea, however smart fabrics are currently being used for simple things like mp3 player navigation, not 3d game navigation. This will be possible in the next 5 years though with inertial sensors (systems that dont need a point of reference like a sensor bar or pseye). Head tracking could be incorporated in a sweat band, beanie or even a cap… and as for the other senses, like seeing, hearing and touching, we basically have all the tech in parts, but its trickling down from government and fortune 500 companies, just like computers in the late 60s early 70s. So what i’m trying to say is that you should give credit where its due and keep focused on the goal – blue ocean.

  • Zelda_NES

    The original NES would have to be my favorite, but honestly? I hate the Wii. I just wasn’t thrilled with it. All of the games I’ve played on it aren’t worth it. They’re better played on another system, previous Nintendo systems included.

    I do wish they would change the storyline in Mario, or Zelda. The Legend of Zelda is my favorite game, but you’re right. I’m really sick of having to go find temples. The last big change in Mario was probably when Princess Toadstool was renamed Princess Peach.

    God no, not a Mario movie. Zelda, if done right, might be able to make a good movie. Mario, however is dead to me in terms of television after I watched an episode of the Super Mario Brothers Show on Netflix. ::Shudders:: Not a good memory.

  • James Plafke

    @Zelda_NES
    I always say if Zelda got “Lord of the Rings money” for a movie, it’d be pretty good. As far as I’m concerned, the Wii hasn’t delivered the experience it promised, with the only game really utilizing the controller well being Metroid Prime 3.

    @game hero
    There’s nothing wrong with designing something based on a near future envisioning how people would play games, but there’s something wrong with it when that’s the main mode of control for a current product that can’t utilize it well enough because it was designed to showcase the future and the product isn’t living in the future. The Wii did point toward the future of gaming, absolutely, but then after that, it basically sat on everyone’s shelf collecting dust because its based on an idea, rather than something it can achieve.

  • game hero

    James, lets assume that 50% of all the Wii’s out there are as you say ‘collecting dust’, is that an indication of a bad console? Lots of consumers buy things and rarely use them. gym contracts, bicycles, and sleeper couches come to mind. Regardless of this, Nintendo did in fact create a futuristic product though, it just obviously wasnt futuristic enough for you. Lets say we get photorealistic graphics only in 10 years, are you going to wait until then to buy a console? You really are being unfair in this whole stance.

  • game hero

    And if you’re complaining about lack of software then you should rent/buy some more Wii games, because the good software is out there.

  • James Plafke

    @game hero
    No, you’re right. It’s not an indication of a bad console, but it’s a decent indication of a console with promises that it couldn’t deliver. As for the Wii having worthwhile software, it’s a widely-known fact that software just doesn’t too well on the Wii, with only first party software selling well. Heck, even today there’s news on it: http://www.gamesindustry.biz/articles/2010-09-30-nintendo-wii-third-party-sales-especially-low-3ds-will-do-better

    I mean, it makes sense. The reason why the Wii sold so well is because non-gamers (a humongous market) bought it, but non-gamers generally don’t buy games at a high rate: http://www.gamernode.com/news/5405-the-wiis-weakest-link-software-sales/index.html.

    There’s a bunch of news you can find on it just by googling.

    The Wii does have some good software, everything does, even the Ngage had some good games, but the Wii doesn’t have a large amount of it, and the sales reflect that.

  • game hero

    Why are you determining a games value by its sales? Is there a correlation between a game being ‘good’, and being a good seller?

    For now ill give you the benefit of the doubt, and the Wii 3rd party sales arent great… BUT
    if you factor in budget, the Wii 3rd party games are doing just as well if not better than 3rd party games on other consoles. Because most of them have been ports of PS2, GC games and mini game collections they dont need 1.5 million in sales just to break even (like heavenly sword did).

    With that said i’m happy that you think the Wii has some good (good as in fun, not good as in high selling) software. This is where i think it gets really tricky… because how can you tell which console has the biggest share of ‘good’ games? I remember reading some silly execs bragging about their companies metacritic averages… so maybe thats how we judge? Nope, after a certain bid budget fighting game released last year i learnt my Metacritic lesson.

    James, are you a qualified game journalist? I’m just wondering because you have some pretty radical views on the game industry.

  • James Plafke

    @game hero
    A singular game’s value is absolutely not related to its sales, you’re right. However, when an entire library of games don’t sell well on a console, that says something. It happens, but it’s rare when a good game doesn’t sell; however, it’s pretty telling when a console can’t sell games.

    As for my qualifications, there isn’t so much a school one can go to where they can get a degree on their opinions regarding gaming, so I’m not exactly sure what you want to know regarding my qualifications. I will say I’ve owned every major console and portable system to date (except an Xbox, because my gaming PC covers those games for the most part), have a library of games from all of those platforms basically spilling out of my closet, and have only ever not completed one game I’ve owned (from the NES days) out of that entire library.

    Whether or not I have radical views on the industry (I definitely have some radical views, I’m not too fond of this generation as a whole, for one), they aren’t really being applied here because every point made is sourced.

  • game hero

    We’re arguing back and forth. Would you trust sales data from vgchartz.com?

    Sales figures are not enough though are they? Some games only need 100 000 to break even, others need 1.5 million. So with that said we’d have to measure them against the average budget of a 3rd party game on said console, then we could find out the truth. I’m game if you are?

  • Benjdude

    Geez, I know you wrote this a million years ago, but what I think you don’t understand is that if Nintendo keeps doing what they have been doing they will NEVER go out of business. Even during the so called “dark times” of the Gamecube Nintendo never had an financial losses. In fact, during that console generation (Xbox, PS2, GC) Microsoft reported loses in the 2 billion dollar range, Sony took 4 and a half years to reach a profitability cross-over point, and Nintendo (the console with the lowest sales, boo hoo) reached profitability in less than two years and made more money (percentage wise, and real dollars) than either of its competitors. All these facts are available to you, I am surprised to see your article so one-sided when you can’t seem to acknowledge the literally amazing successes that Nintendo has made during the times you apparently thought they were considering bankruptcy. Do a bit of homework next time.

    As for innovation, Nintendo has constantly been at the forefront of hardware and software innovation. To remind you Nintendo was the first to bring the following to the general masses: D-pad, camera control, rumble, 4 player standard, analog stick, HANDHELDS, 3D stereoscopy, auto-stereoscopy, cameras in a handheld, touch-screen, dual-screen, motion control, motion tracking. That is just to name a few. Oh, how about the original Zelda being the first game to ever have a persistent save file? How about Mario 64 being the first game that actually played in 3D with analog controls? How about the release of ROB the robot which didn’t just save Nintendo’s bacon, but arguably saved the entire gaming industry? How about shoulder buttons? How about the first wireless controller? All of these innovations are aped by Nintendo’s competitors and have become industry standards. Personally, the biggest problem I had with SEGA bowing out of the hardware battle was that they were dedicated to innovation as well. Do a bit of homework next time.

    As for software, I find it hilarious that a game like Gears of War or Modern Warfare can go through three iterations on the same engine, with basically the same gameplay and you harp on Nintendo. No console Zelda game has shared a game engine, nor has any console Mario game (save for the excellent Mario Galaxy games). Each have been lovingly crafted from scratch with the best production values. I have played every console Zelda title and never felt like I was even remotely playing through a previous experience. What I guess you don’t know is that Nintendo goes to great pains to ensure that each Zelda or Mario title is familiar enough in the broad strokes and yet different enough in the minutia. Have you ever watched a movie you really loved as a kid and realized it sucks? Nintendo makes these games familiar enough to feel like that old movie, while changing all the details so the experience is brand new. Who else gives me that kind of option? I find it ludicrous for you to look at the popularity of 1st party Nintendo games, realize they are over 20 years old, and harp on their supposed unoriginality. 

    Yes I am a Nintendo fanboy. I am 30 and I am looking forward to Skyward Sword right now. I own a PS3, and Xbox 360 and a Wii and I play plenty of games on all three. But every single E3 I sit down and watch Nintendo’s press conference because I want to know what newly inspired product they will be putting in my hands. Microsoft and Sony announce new games and hardware that are simply extensions of old games and hardware; Nintendo shows me, more often than not, where the whole industry will be moving to.

  • Mo Rahman

    The GBA not having a back-lit screen? Really? Now that is just a cheap shot to fill in space for this article. Who actually used Afterburner!? The GBA SP came out only two years after the original model! And everyone I knew just traded in their old model for the new one. This is nothing new, that’s just how R&A works. No, there was no “GBA Afterbuner fiasco”; gamers were used to the lack of a lit screen, and the SP was a pleasant surprise. That’s not stubbornness, that’s just good planning. Afterbuner didn’t lead “[Nintendo] to develop the Game Boy Advance SP”. When does that ever happen!? When does a third party hardware add-on cause a change in in first party hardware?

    Again, not stubbornness, just good business.

  • Philip Wesley

    It seems Nintendo’s innovation is just early concepts with a low end console to be tested with. I think they’d be better off just selling ideas to their competitors and make their games for other consoles. About the “good games” part, people can just run games on emulators like desumue (mobile: nds4droid) and project64 (mobile: n64oid), so why buy Nintendo consoles?

  • Mo Rahman

    Nintendo has this ting called pride, meaning they’d rather cease to be than to sell out their intellectual properties to their competitors. People buy new Nintendo consoles new games, that’s why. And as for emulators, not everyone prefers to use them, and thus why old consoles are still in demand. And as for low end consoles, which ones are you referring to exactly? The WiiU is pretty high end in today’s standards, just as the Wii was, when it was new; now the PS3 Superslim, that’s a low end console.
    Companies like Nintendo don’t just lay on their back and say die, their business has worked pretty well for them.

    But hey good luck starting your own games company.

  • likalaruku

    You know, a console exclusive Pokemon MMO would massively boost Wii U sales. What is Nintendo thinking sitting on this?