To say that the original StarCraft was wildly popular would be something of an understatement. Blizzard has sold close to 100 million copies of the game, nearly half of those in Korea, where, a dozen years after its release, there is still a functioning professional gaming circuit based on it.
Well, functioning for a given value of functioning. This year the news that many top Korean players had been working with illegal gambling groups to rig matches, throw games, and pocket the profits rocked Korean culture. Yes. StarCraft is that serious.
This summer, on July 27th, the first installment of StarCraft II will be released, continuing the story of the first game, but more importantly bringing a new generation of standard-setting multiplayer RTS gaming to the public. Only 12 years after the first one.
This, as any World of Warcraft player will tell you, falls well within Blizzard's standard definition of when a piece of code will be released, i.e., "soon."







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