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10 Works of Retrofuturist Fiction That Were Wrong

#9
Fallout

Fallout

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#8
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#3
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"War. War never changes." With Ron Perlman's growled voice, so launched one of the most beloved post-apocalyptic series in video game history. The Fallout games  posit an alternate history scenario in which vacuum tubes and atomic physics were the driving force of science, cumulating in the Great War of 2077, when a worldwide nuclear exchange--lasting a mere two hours--devastates the entire globe. Luckily, your character is always a vault dweller; the U.S., sensing inevitable conflict, was kind enough to build fallout shelters for a fortunate few prior to mushroom cloud galore. You exit your vault to find an America stuck in the 1950s baby boomer culture--mass industrialism, middle-class propaganda, nuclear paranoia, and so on--except, you know, it's also a post-apocalyptic wasteland filled with roving bands of mutants, tribes of survivors, and retrofuturistic robots. Nuclear energy in the real world, as of 2005, only generated 6.3% of the world's energy. As we never really fulfilled the dream of the Atomic Age, and instead found ourselves in a digital one instead, we can rest easy: Nuclear warfare seems an irrelevant threat in the face of modern-day terrorism and biological warfare. So, that's sort of good news.

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