You could make the case that Second Life is not an MMO at all, but rather a social networking application, or a "virtual space" or some such other cyberpunkian weirdness. I said, calm down, Neal. But Second Life contains a large number of player-created roleplaying games. Games conducted over the internet, using avatars, in a variety of settings: post-apocalyptic, steampunk, Star Trek, and feudal Japan, to name a few.
More broadly, though: even outside of Second Life's nested RPG capacity, maybe it is an MMO after all. It may not be a game about dungeon-crawling or obsessively building stats -- and really, is it even a "game"? -- but Linden Lab's success in getting millions of people to create and role play separate lives in an intricate community may just be the unlikeliest massively multiplayer achievement of them all.







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