
It stands to reason that Alien, directed by Ridley Scott, is an icon in sci-fi — and horror — filmmaking. This isn’t your everyday, run-of-the-mill hyperbole; released in 1979, with Star Wars’ popularity only growing, it broke some serious ground and put Scott on the map. What it did, it did very well, from the slow, breathtaking shots in the darkness of space, to the singularly original design of H.R. Giger‘s Alien itself. I’d bet money that even those who never saw the film have heard the tagline, “In space, no one can hear you scream.”
And its influence can still be felt today. Although Scott wouldn’t stay on for the film’s three sequels (No one is counting the Alien vs. Predator series), Sigourney Weaver did, turning the protagonist Ellen Ripley into an archetypal sci-fi heroine. In 2002, it was inducted into the National Film Registry of the Library of Congress. And gaming owes a major debt to it, especially when you consider Samus Aran of Metroid fame.
So to hear that Ridley Scott is working on two Alien prequels — and in 3D no less — made me both a little excited and a little anxious.
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