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Bioengineering

Why Scientists Should Read Science Fiction

I write this post going into science fiction as a fan, but also unaware of how most scientists think about it.  I can imagine two central viewpoints: (1) scientists who enjoy it (like myself), simultaneously as entertainment and a bit of critical thinking and (2) scientists who dislike it due to its tendency to portray “evil scientists” and/or science and technology gone awry, destroying the world.

I didn’t really grow up reading science fiction.  Sure, I was (and am) completely obsessed with some fantasy novels (e.g. Lord of the Rings) but never made the leap to becoming a true sci-fi nerd.  It wasn’t until I started studying science more fully that I developed an interest in speculative science fiction.  Many of the stories do deal with technology taking over civilization – but embedded within this framework is a great deal of excitement, along with some deserved anxiety.

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Privatized? No Sweat! U.S. Space Program Should Steal Ideas From Video Games

Now that the U.S. space program is being told to rely on private enterprise for crucial programs such as the Space Shuttle and Moon missions, our nation is going to have to find better reasons to heave men skyward than mere “scientific discovery.” But the most likely solution is already woven into the very fabric of our national culture! Now that progress is out the window, what could be more American than voyaging to the stars in search of filthy, void-tainted lucre?

We here at Geekosystem believe firmly that both N.A.S.A. and private companies should look to video games for models on how to monetize mankind’s outward urge. Humans have been piloting imaginary spacecraft through the digital aether since way before they began exploiting space for pecuniary advantage; below are some of the ideas our best and brightest video games designers have dreamed up over the years.

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