Diablo III was one of the most anticipated game releases in history, and as such, it had a lot to live up to. Diablo II players were famously devoted to the game and many eventually wound up selling gear on eBay and ultimately destroying the game's native gold economy. To try and get a piece of this hot, hot action, Blizzard implemented the auction house in Diablo III (one that uses real money is still in the works) but has this ability to just go and buy things undermined the very addictive nature that made Diablo II such a hit? Alex Curelea seems to think so, and provides some good evidence to back it up. Still, I'm not sure I agree.
Read on...