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Ocarina of Time

The Legend of Zelda: Skyward Sword Trailer Music Played Backwards is Awesome Easter Egg [Video]

At this year’s Game Developers Conference, Nintendo showed off a trailer for the upcoming The Legend of Zelda: Skyward Sword. YouTube user FPawesome1 found an amazing little easter egg hidden in the trailer: If played backwards, the music may just drown you in a fangasm of nostalgia. I’ll wait while you listen to the trailer, then the audio extract.

All done? How awesome was that? For those scratching their heads, first off, for shame. Secondly, that was Zelda’s Lullaby from Ocarina of Time, one of the most iconic pieces of music in video game history. Thirdly, for shame.

(via GoNintendo, thanks James Bishop)

Geekolinks: 1/8

Tetris Theme Song Played on Link’s Ocarina in The Legend of Zelda: Ocarina of Time

YouTube user olilord, gives us all a New Year’s treat, playing the Korobeiniki, otherwise known as the Tetris theme song, on Link’s ocarina in The Legend of Zelda: Ocarina of Time. The creepy look on his face probably stems from him reading the button combination to play the song, and not from being possessed by a Poe.

(via reddit)

Forget Paper Mario: Paper Legend of Zelda and Paper Metroid!

Ever wish Link could’ve shut that damned fairy Navi up? Ever get the feeling that the Great Deku Tree was really just an old plant preying on young children? Ever wonder why pulling the Master Sword out aged Link exactly to the peak of physical ability? Well, now these important questions have been answered. Texas-based animator Ericpowerup brings us a series of Ocarina of Time-based paper cutout animations titled Zelda on Paper, as well as a short at the end titled Metroid on Paper.

Ericpowerup says: “So I’ve been an avid gamer for as long as I can remember, and just recently decided to put the two things I love together to make animated films and shorts based off video games.”

Check out the video after the break.

Read on...

Twelve Years Later, Nintendo Will Fix the Annoying Water Temple in 3DS Zelda

The central tenet of good game design is ‘Don’t make it tedious,’ and on that score, the Water Temple from 1998′s Legend of Zelda: Ocarina of Time was not a success. Last year, Ocarina director Eiji Aonuma personally apologized to gamers everywhere for the level, which required the player to put on and take off heavy boots a seemingly endless number of times to raise and lower water levels and flip lots of switches. “I am most sorry that it was not easy for you to put on and take off the heavy boots, that all the time you had to visit the inventory. I am very sorry about that. I should have made it much easier to switch to the heavy boots,” he said in a 2009 interview.

Now, Nintendo is correcting history: During a roundtable at E3, Aonuma said he felt “evil shame” over the design of the Water Temple, and vowed to make it better in the 3DS remake of Zelda: Ocarina of Time.

Read on...
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