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	<title>Geekosystem &#187; Playstation</title>
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		<title>5 Iconic Sound Bites in Tech</title>
		<link>http://www.geekosystem.com/5-iconic-sound-bites-tech/</link>
		<comments>http://www.geekosystem.com/5-iconic-sound-bites-tech/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:19:20 +0000</pubDate>
		<dc:creator>Geekosystem Staff</dc:creator>
				<category><![CDATA[Sponsored Content]]></category>
		<category><![CDATA[AIM]]></category>
		<category><![CDATA[AOL]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iChat]]></category>
		<category><![CDATA[ICQ]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sosumi]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=75647</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/5-iconic-sound-bites-tech/"><img class="aligncenter size-full wp-image-75674" title="Windows95" src="http://www.geekosystem.com/wp-content/uploads/2011/10/Windows95.jpg" alt="" width="550" height="412" /></a></p>
<p style="text-align: left;">When done right, nothing is more instantly recognizable and associable as a catchy sound bite. Once upon a time, instantly recognizable jingles were the backbone of the advertising industry. Today,  audio clips are a little more pervasive, considering our seeming dependence on electronic devices. Receive a phone call? Catchy audio clip. Get an email? Catchy sound bite. Turn on just about any modern electronic device? Memorable tune. We're living in a world where companies and devices need to differentiate themselves from the competition as much as possible, and an instantly recognizable sound bite is a three-to-ten second mean to that end. So, come with us as we check out some of the most instantly recognizable, brand differentiating, nostalgia inducing sound bites in tech.</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/5-iconic-sound-bites-tech/"><img class="aligncenter size-full wp-image-75674" title="Windows95" src="http://www.geekosystem.com/wp-content/uploads/2011/10/Windows95.jpg" alt="" width="550" height="412" /></a></p>
<p style="text-align: left;">When done right, nothing is more instantly recognizable and associable as a catchy sound bite. Once upon a time, instantly recognizable jingles were the backbone of the advertising industry. Today, audio clips are a little more pervasive, considering our seeming dependence on electronic devices. Receive a phone call? Catchy tune. Get an email? Catchy sound bite. Turn on just about any modern electronic device? Memorable tune. We&#8217;re living in a world where companies and devices need to differentiate themselves from the competition as much as possible, and an instantly recognizable sound bite is a three-to-ten second mean to that end. So, come with us as we check out some of the most instantly recognizable, brand differentiating, nostalgia inducing sound bites in tech.</p>
<p style="text-align: left;"><span id="more-75647"></span></p>
<p style="text-align: left;"><strong>1. Windows 95</strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="373" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/miZHa7ZC6Z0?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="373" src="http://www.youtube.com/v/miZHa7ZC6Z0?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Microsoft had big plans for the follow-up to their incredibly successful Windows 3.1 operating system Windows 95. There would be much that separated this OS from its predecessor, namely the adoption of a desktop-based graphical user interface, that would move Windows toward what those of us pampered to live in this hyperion age as a modern operating system. To go along with this bold move, Microsoft wanted to capture their user&#8217;s attention with a startup chime that would herald this new experience.</p>
<p style="text-align: left;">To that end, they approached composer Brian Eno to come up with a tiny tune that would play each time the system started up. Eno was the right man for the job, having begun experimenting in ambient and electronic music over a decade previously, releasing such musical touchstones as <a href="http://en.wikipedia.org/wiki/Music_for_Airports">Music for Airports</a>. In contrast to the sprawling space albums allowed him, Microsoft challenged Eno to fit an entire musical experience into just 3.25 seconds. Eno has been quoted as saying that at the time he was &#8220;bereft of ideas&#8221; for his own work, and leapt at the opportunity for musical problem-solving. Eno says:</p>
<blockquote><p>I thought this was so funny and an amazing thought to actually try to make a little piece of music. It&#8217;s like making a tiny little jewel.</p>
<p>In fact, I made 84 pieces. I got completely into this world of tiny, tiny little pieces of music. I was so sensitive to microseconds at the end of this that it really broke a logjam in my own work. Then when I&#8217;d finished that and I went back to working with pieces that were like three minutes long, it seemed like oceans of time.</p></blockquote>
<p style="text-align: left;">With that incredible story, this humble little piece certainly takes on new meaning. On a close listening, there are layers of depth to it, and a surprising, longing pulse at the end of the piece. Take another listen, see what you think.</p>
<p style="text-align: left;"><strong>2. PlayStation 1, 2, 3</strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2glViDDHKII?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://www.youtube.com/v/2glViDDHKII?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Just like computer operating systems, video game consoles need a quick, instantly identifiable startup sound bite. One could easily argue that the gaming console needs that instantly recognizable startup sound more than a computer, because a video game console is, for the most part, a dedicated unit with the sole purpose of delivering entertainment, whereas a computer is used for a variety of reasons, some of which aren&#8217;t particularly fun. Because of their dedication to entertainment value, video game consoles can employ the power of Pavlovian conditioning to great positive effect: Hear the chime, and a fun game is about to happen. Just about every video game console to have a splash screen has employed a startup chime, but few &#8212; if any &#8212; are more instantly recognizable than Sony&#8217;s startup chimes for each of their PlayStation consoles, nor any more symbolic of the gaming industry during the console&#8217;s time period.</p>
<p style="text-align: left;">The original PlayStation&#8217;s chime tells the tale of a burgeoning gaming industry, adopting a tone that is aiming to be futuristic, though in practice is somewhat low quality, which is exactly what was happening with the industry during the PlayStation&#8217;s time. Video games were breaking out, seeing the release of first installments in venerable franchies that are still wildly popular today, employing boxy graphics and clunky controls that seem awful now, but at the time were seen as revolutionary. The PlayStation 2&#8242;s startup noise is much cleaner than the original PlayStation&#8217;s chime, and is much more aggressive, as anyone who had the television accidentally turned up to a high volume as they turned their PS2 on will remember. The aggressive tone perfectly symbolizes the PS2&#8242;s era &#8212; an era that many would come to feel was the golden age of gaming, being bombarded by fantastic games on a relatively nonstop basis for around four years straight, spread across the PS2, Xbox and GameCube. Finally, the PlayStation 3&#8242;s startup chime tones down the aggression, opting for a classy &#8212; some would say pretentious &#8212; dulcet tone. The tone signifies the gaming industry&#8217;s growth into maturity &#8212; not necessarily maturity in the content of games, but the maturity in the understanding of the medium and its delivery methods, as well as the growth into gaming consoles becoming more of an entertainment hub rather than simply a dedicated games machine.</p>
<p style="text-align: left;">The PlayStations&#8217; startup noises aren&#8217;t the only gaming machines with chimes that hold insight into their era, but they&#8217;re certainly a great representation of exactly how much a quick sound bite can matter.</p>
<p style="text-align: left;"><strong>3. Intel</strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/22rbFa21Ctk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://www.youtube.com/v/22rbFa21Ctk?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Created for the &#8220;Intel Inside&#8221; program, which was created by Dennis Carter, the Intel jingle is one of the most conservative-but-effective jingles in computer industry. A mere five notes, three of which are the same (D♭ D♭ G♭ D♭ A♭), the tune is familiar to almost everyone everywhere and manages to evoke “computer” in a way that is uncanny. Although some of that might have to do with our own personal connections to it, the jingle was supposed to sound computery. When Walter Werzowa was commissioned to create the jingle, he was told that it needed to be about 3 seconds long and use “tones that evoked innovation, trouble-shooting skills and the inside of a computer, while also sounding corporate and inviting.” A tall order for 3 seconds. It took Werzowa 10 days to come up with and record the 5 note jingle. He used a bunch of marimba and xylophone because he thought they sounded corporate. Pretty weird when you think about it.</p>
<p style="text-align: left;"><strong>4. Sosumi</strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="403" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/kF7mEOn7ofE?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="403" src="http://www.youtube.com/v/kF7mEOn7ofE?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">In 1991, Apple&#8217;s resident musician Jim Reekes had a problem. He painstakingly worked to create the <a href="http://en.wikipedia.org/wiki/Macintosh_startup">iconic startup chime</a> that&#8217;s still with the OS today, but a whole new suite of sounds needed to be developed for System 7. Unfortunately, part of the settlement between Apple Computers and Apple Records, the label of the Beatles, was that Apple computers could never foray into music in any way. When reviewing Reekes&#8217; sounds, Apple&#8217;s lawyers objected to a noise he called &#8220;chime.&#8221; They said the name was too musical, and would need to be renamed before they would consider it for final release.</p>
<p style="text-align: left;">Reekes cheekily responded that &#8220;let it beep&#8221; would be appropriate, which appalled the lawyers. Reekes responded that Apple Records could bring litigation if they wanted, saying &#8220;so sue me!&#8221; In a flash of insight, he realized that this would be the new name for the sound. Giving it a homonym spelling &#8220;sosumi&#8221; and claiming it was Japanese, the lawyers acquiesced and the subversive sound was entered into the operating system. Twenty years later, it can still be found amongst the alert noises.</p>
<p style="text-align: left;">You can see Reekes recount the whole story <a href="http://vimeo.com/9370716">in this video interview</a> on the Dutch program <em>One More Thing</em>.</p>
<p style="text-align: left;"><strong>5. AOL Email</strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="403" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/gFBLiHpkcOk?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="403" src="http://www.youtube.com/v/gFBLiHpkcOk?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The iconic, oft-parodied, harbinger of the email age, the “You&#8217;ve Got Mail” sound bite from AOL, is perhaps one of the most important clips in the history of the Internet. Recorded by voice actor Elwood Edwards way back in 1989, the clip managed to help new Internet users get accustomed to the bizarre nature of the World Wide Web. “You&#8217;ve Got Mail” was comfortingly familiar to a lot of users who were still grappling with what “electronic mail” was and how it worked. While you won&#8217;t hear it often any more, it definitely carved out its place in Internet sound history and is arguable right up there with the anguished screams of a 56k modem.</p>
<p style="text-align: left;">One may feel a sound bite is just that, a quick piece of noise, but the above list should prove that a lot of meaning can be held within, and conveyed by, a short piece of well-composed sound. From insights into a certain time period, to creating a Pavlovian effect of instant joy or anticipation, recognizable pieces of noise are more important than the short amount of time it takes to listen to them would make them seem, and the tech industry understands that as much as &#8212; if not better than &#8212; anyone else.</p>
<p style="text-align: center;"><em>This post is courtesy of our partnership with Intel, a company with one of the most instantly recognizable sound bites in technology, which happened to tug on Geekosystem&#8217;s nostalgia strings along with the rest of the above sound bites, and produced an effect most Pavlovian.</em></p>
<p style="text-align: center;"><em>Join the conversation on Twitter with #IntelEmp.</em></p>
<p style="text-align: center;"><a href="http://ad.doubleclick.net/clk;247349908;50560088;r?http://www.intel.com/content/www/us/en/homepage.html"><img class="size-full wp-image-75649 aligncenter" title="intellogo" src="http://www.geekosystem.com/wp-content/uploads/2011/10/intellogo.jpg" alt="" width="213" height="161" /></a><img style="border: 0;" src="http://ad.doubleclick.net/ad/hgn.geekosystem/;campaign=intelgeek2;sz=1x1;ord=0?" alt="" /></p>
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		<title>Hackers Try To Hack PSN Accounts, Sony Fends Them Off</title>
		<link>http://www.geekosystem.com/sony-stops-psn-hackers/</link>
		<comments>http://www.geekosystem.com/sony-stops-psn-hackers/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 16:11:34 +0000</pubDate>
		<dc:creator>Eric Limer</dc:creator>
				<category><![CDATA[Actual Good News of the Day]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSN Hack]]></category>
		<category><![CDATA[SEN]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=76578</guid>
		<description><![CDATA[<a href="http://www.geekosystem.com/sony-stops-psn-hackers"><img class="alignleft size-medium wp-image-76580" title="psn" src="http://www.geekosystem.com/wp-content/uploads/2011/10/psn1-220x220.jpg" alt="" width="220" height="220" /></a>Yesterday, a post on the <a href="http://blog.us.playstation.com/2011/10/11/an-important-message-from-sonys-chief-information-security-officer/">Playstation blog</a> reported that there was recently a <strong>hacking attempt</strong> against <strong>Sony online network family</strong>. It appears that the neer-do-wells managed to liberate a list of accounts and passwords from an unknown third-party and proceeded to throw them up against the <strong>PSN</strong>, <strong>SOE</strong> and, <strong>SEN</strong> walls to see if anything stuck. A scant 93,000 accounts (thats less than .1% of the global user base)  were affected, and Sony reports that those accounts were locked down with all due haste; very few had the chance to be active before being locked. Also, no credit card numbers are at risk. Phew.

Considering their track record with this kind of stuff, it's good to see Sony be upfront about exactly what's going on with them. Of course, it also looks really good in this case, because they seem to have taken care of it well and it totally isn't their fault. The announcement stresses that Sony will reimburse any purchases that are confirmed to be unauthorized and also stresses the importance of using unique login-password pairings, gently suggesting "If your account was affected, it's kind of your own fault." It kind of is.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.geekosystem.com/sony-stops-psn-hackers"><img class="alignleft size-medium wp-image-76580" title="psn" src="http://www.geekosystem.com/wp-content/uploads/2011/10/psn1-220x220.jpg" alt="" width="220" height="220" /></a>Yesterday, a post on the <a href="http://blog.us.playstation.com/2011/10/11/an-important-message-from-sonys-chief-information-security-officer/">PlayStation blog</a> reported that there was recently a <strong>hacking attempt</strong> against the <strong>family of Sony online networks</strong>. It appears that the ne&#8217;er-do-wells managed to liberate a list of accounts and passwords from an unknown third party and proceeded to throw them up against the <strong>PSN</strong>, <strong>SOE</strong>, and <strong>SEN</strong> walls to see if anything stuck. A scant 93,000 accounts (thats less than .1% of the global user base) were affected, and Sony reports that those accounts were locked down with all due haste; very few had the chance to be active before being locked. Also, no credit card numbers are at risk. Phew.</p>
<p>Considering their track record with this kind of stuff, it&#8217;s good to see Sony being upfront about exactly what&#8217;s going on with them. Of course, it also looks really good in this case, because they seem to have taken care of it well and it totally isn&#8217;t their fault. The announcement stresses that Sony will reimburse any purchases that are confirmed to be unauthorized and also stresses the importance of using unique login-password pairings, gently suggesting &#8220;If your account was affected, it&#8217;s kind of your own fault.&#8221; It kind of is.</p>
<p><span id="more-76578"></span>(via <a href="http://blog.us.playstation.com/2011/10/11/an-important-message-from-sonys-chief-information-security-officer/">PlayStation Blog</a>)</p>
<p><span class="related-heading">The original PlayStation Network hacking fiasco:</span></p>
<ul>
<li><a href="http://www.geekosystem.com/playstation-network-shut-down-indefinitely/">Part 1: In Ur Network, Stealing Ur Account Info</a></li>
<li><a href="http://www.geekosystem.com/playstation-network-returns/">Part 2: The Partial Resurrection</a></li>
<li><a href="http://www.geekosystem.com/psn-playstation-store/">Part 3: The Return of the King, and also full functionality</a></li>
</ul>
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		<title>New PlayStation Ad Shows Sony Is Still Really Good At Ad Campaigns [Video]</title>
		<link>http://www.geekosystem.com/playstation-long-live-play-ad-campaign/</link>
		<comments>http://www.geekosystem.com/playstation-long-live-play-ad-campaign/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 14:45:23 +0000</pubDate>
		<dc:creator>James Plafke</dc:creator>
				<category><![CDATA[brought to you by advertisement]]></category>
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		<category><![CDATA[Long Live Play]]></category>
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		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=75889</guid>
		<description><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mdWkKKSckNk?version=3&#38;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://www.youtube.com/v/mdWkKKSckNk?version=3&#38;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Ever since the "It Only Does Everything" campaign, <strong>Sony</strong> has been pretty good at marketing. The character of <a href="http://en.wikipedia.org/wiki/Kevin_Butler_(character)">Kevin Butler</a> was one of the most amusing things ever to happen to video game marketing, but now Sony is traveling off of the comedic path and doing something a little more serious. With this new ad, part of the "<strong>Long Live Play</strong>" <a href="http://blog.us.playstation.com/2011/10/05/playstation-nation-long-live-play-celebrates-you/">campaign</a>, Sony has collected their current famous mascots and iconic characters from games that appear on their platforms, put them in a tavern, and has them praise "Michael," a representation of the everyday gamer; essentially a representation of you.</p>
<p style="text-align: left;">The ad features a bunch of favorites, including <em>Uncharted's </em><strong>Nathan Drake</strong> recounting a story to <em>Final Fantasy XIII's</em> <strong>Lightning</strong> (okay, maybe not <em>everyone's </em>favorite characters), <em>God of War's</em> Kratos, a chimera from <em>Resistance</em>, <em>inFamous'</em> <strong>Cole MacGrath</strong> discussing Empire City's ambivalence toward him, <em>Metal Gear Solid's</em> Old Snake thankfully quoting everyone's <em>MGS</em> meme line, <em>Twisted Metal's </em>homicidal ice cream truck driver <strong>Sweet Tooth</strong> playing chess with <em>LittleBigPlanet's</em> adorable <strong>Sackboy</strong>, and even <em>Portal's</em> <strong>Chell</strong> for one second in the background (1:15 into the above video). A few other notable characters make a quick appearance. Not has Sony made it fun to watch an ad over and over again, trying to discern who makes an appearance, but they made iconic characters like Nathan Drake and Kratos honor you. Good work, Sony.</p>
<p style="text-align: left;">(via <a href="http://blog.us.playstation.com/2011/10/05/playstation-nation-long-live-play-celebrates-you/">PlayStation Blog</a>)</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mdWkKKSckNk?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="309" src="http://www.youtube.com/v/mdWkKKSckNk?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Ever since the &#8220;It Only Does Everything&#8221; campaign, <strong>Sony</strong> has been pretty good at marketing. The character of <a href="http://en.wikipedia.org/wiki/Kevin_Butler_(character)">Kevin Butler</a> was one of the most amusing things ever to happen to video game marketing, but now Sony is traveling off of the comedic path and doing something a little more serious. With this new ad, part of the &#8220;<strong>Long Live Play</strong>&#8221; <a href="http://blog.us.playstation.com/2011/10/05/playstation-nation-long-live-play-celebrates-you/">campaign</a>, Sony has collected their current famous mascots and iconic characters from games that appear on their platforms, put them in a tavern, and has them praise &#8220;Michael,&#8221; a representation of the everyday gamer; essentially a representation of you.</p>
<p style="text-align: left;">The ad features a bunch of favorites, including <em>Uncharted&#8217;s </em><strong>Nathan Drake</strong> recounting a story to <em>Final Fantasy XIII&#8217;s</em> <strong>Lightning</strong> (okay, maybe not <em>everyone&#8217;s </em>favorite characters), <em>God of War&#8217;s</em> Kratos, a chimera from <em>Resistance</em>, <em>inFamous&#8217;</em> <strong>Cole MacGrath</strong> discussing Empire City&#8217;s ambivalence toward him, <em>Metal Gear Solid&#8217;s</em> Old Snake thankfully quoting everyone&#8217;s <em>MGS</em> meme line, <em>Twisted Metal&#8217;s </em>homicidal ice cream truck driver <strong>Sweet Tooth</strong> playing chess with <em>LittleBigPlanet&#8217;s</em> adorable <strong>Sackboy</strong>, and even <em>Portal&#8217;s</em> <strong>Chell</strong> for one second in the background (1:15 into the above video). A few other notable characters make a quick appearance. Not has Sony made it fun to watch an ad over and over again, trying to discern who makes an appearance, but they made iconic characters like Nathan Drake and Kratos honor you. Good work, Sony.</p>
<p style="text-align: left;">(via <a href="http://blog.us.playstation.com/2011/10/05/playstation-nation-long-live-play-celebrates-you/">PlayStation Blog</a>)</p>
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		<title>12 Things You&#8217;ll See Before You Die [Infographic]</title>
		<link>http://www.geekosystem.com/12-things-before-you-die/</link>
		<comments>http://www.geekosystem.com/12-things-before-you-die/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 15:59:25 +0000</pubDate>
		<dc:creator>Eric Limer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Doctor Who]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Half-Life 3]]></category>
		<category><![CDATA[james bond]]></category>
		<category><![CDATA[jean grey]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=70526</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/12-things-before-you-die"><img class="aligncenter size-large wp-image-70528" title="excerpppppt" src="http://www.geekosystem.com/wp-content/uploads/2011/08/excerpppppt-550x257.png" alt="" width="550" height="257" /></a></p>
<p style="text-align: left;">There's always buzz about when the next PlayStation or Xbox is going to come out, or who's going to win the next presidential election, but have you ever thought about how many more PlayStations, Xboxes or presidential elections you're going to see before you bite the dust? Well, whether or not you have, this original Geekosystem infographic will tell you. By doing a little research, a couple of maths and ignoring a massive number of potential variables like premature death, bankruptcy, game-changing inventions, and the end of the world, I came up with 12 things that you will see before you die. Get ready to get pumped for the PlayStation 11.</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">There&#8217;s always buzz about when the next PlayStation or Xbox is going to come out, or who&#8217;s going to win the next presidential election, but have you ever thought about how many more PlayStations, Xboxes or presidential elections you&#8217;re going to see before you bite the dust? Well, whether or not you have, this original Geekosystem infographic will tell you. By doing a little research, a couple of maths and ignoring a massive number of potential variables like premature death, bankruptcy, game-changing inventions, and the end of the world, I came up with 12 things that you will see before you die. Get ready to get pumped for the PlayStation 11.</p>
<p style="text-align: center;"><span id="more-70526"></span></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-70558" title="THIS IS THE LAST ONE" src="http://www.geekosystem.com/wp-content/uploads/2011/08/THIS-IS-THE-LAST-ONE.jpg" alt="" width="814" height="2860" /></p>
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		<title>PlayStation Move Hacked to Measure the Earth&#8217;s Rotation</title>
		<link>http://www.geekosystem.com/playstation-move-earth-rotation-hack/</link>
		<comments>http://www.geekosystem.com/playstation-move-earth-rotation-hack/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 14:08:34 +0000</pubDate>
		<dc:creator>Robert Quigley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=52657</guid>
		<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="443" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zkYWRgQmBKE?fs=1&#38;hl=en_US&#38;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="443" src="http://www.youtube.com/v/zkYWRgQmBKE?fs=1&#38;hl=en_US&#38;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object>

While the <a href="http://www.geekosystem.com/tag/kinect-hack/">Kinect</a> <a href="http://www.geekosystem.com/tag/kinect-hacks/">has</a> been getting most of the love from the hack-minded gaming community -- and Microsoft, smartly, is encouraging innovation by <a href="http://latimesblogs.latimes.com/technology/2011/02/microsoft-kinect-sdk-xbox-360.html" target="_blank">working on a Kinect SDK</a> -- it's neat to see that Sony's <strong>PlayStation Move</strong> hasn't been totally left behind. pabr.org has used the Move to build <a href="http://www.pabr.org/copernitron/copernitron.en.html" target="_blank">what it calls a Copernitron</a>, which plays on a keen understanding of physics to measure the Earth's rotation.
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="443" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zkYWRgQmBKE?fs=1&amp;hl=en_US&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="443" src="http://www.youtube.com/v/zkYWRgQmBKE?fs=1&amp;hl=en_US&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>While the <a href="http://www.geekosystem.com/tag/kinect-hack/">Kinect</a> <a href="http://www.geekosystem.com/tag/kinect-hacks/">has</a> been getting most of the love from the hack-minded gaming community &#8212; and Microsoft, smartly, is encouraging innovation by <a href="http://latimesblogs.latimes.com/technology/2011/02/microsoft-kinect-sdk-xbox-360.html" target="_blank">working on a Kinect SDK</a> &#8212; it&#8217;s neat to see that Sony&#8217;s <strong>PlayStation Move</strong> hasn&#8217;t been totally left behind. pabr.org has used the Move to build <a href="http://www.pabr.org/copernitron/copernitron.en.html" target="_blank">what it calls a Copernitron</a>, which plays on a keen understanding of physics to measure the Earth&#8217;s rotation.</p>
<p><span id="more-52657"></span></p>
<blockquote><p>By design the PlayStation Move can track motion, including rotations. Physics says that MEMS gyros must measure rotation, not with respect to the ground, but with respect to an inertial frame of reference (i.e. the distant stars). Therefore the PS Move senses Earth&#8217;s rotation, right ?</p>
<p>Yes, but it is optimized for rates of rotation that are suitable for gaming applications (up to about 500 RPM). This is 500 RPM. About 800,000x Earth&#8217;s rotation rate.</p>
<p>The gyros have excellent dynamic range (16 bits). Yet Earth&#8217;s rotation is only 1/20th of their resolution and 1/100th of RMS noise.</p>
<p>But we can average as many samples as needed to reduce the noise, right ? No, because MEMS gyros suffer from &#8220;bias drift&#8221;, i.e. slow variations of their DC offset. And this is a good thing: if the PS Move gyros were too accurate, ITAR might classify them as missile components. This is why we can&#8217;t have nice motion tracking.</p>
<p>Now introducing the turntable. The turntable modulates the fraction of Earth&#8217;s rotation that the gyro senses. Then we demodulate in software and the DC offset is removed by narrowband filtering. This technique is called &#8220;homodyning&#8221;. It relates to &#8220;heterodyning&#8221; in radio receivers. The turntable shifts the signal of interest to a region of the spectrum where the noise can be filtered more easily.</p>
<p>We are not done yet: Gyro measurements happen to be influenced by magnetic fields. The two black rings are Helmholtz coils. They counteract Earth&#8217;s magnetic field. Each 40 cm diameter coil is 10 turns of copper wire in 25 mm flexible conduit.</p>
<p>Coils off: Note that we have aligned the coil axis with the local geomagnetic field. Coils enabled (450 mA): The compass now spins freely, which confirms that the field is significantly reduced.</p>
<p>One more thing: The turntable must be perfectly aligned (±0.02°) with the horizontal plane and with the gyro axis. Such accuracies can be achieved with laboratory-grade micrometric positioners. Or you can stack strips of paper.</p></blockquote>
<p>(via <a href="http://www.joystiq.com/2011/02/23/playstation-move-hack-tracking-the-earths-rotation/" target="_blank">Joystiq</a>)</p>
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		<title>PlayStation Phone Pics Surface (Update)</title>
		<link>http://www.geekosystem.com/playstation-phone/</link>
		<comments>http://www.geekosystem.com/playstation-phone/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 02:10:45 +0000</pubDate>
		<dc:creator>Robert Quigley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Engadget]]></category>
		<category><![CDATA[Gingerbread]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Phone]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=37616</guid>
		<description><![CDATA[<a href="http://www.geekosystem.com/playstation-phone/"><img class="aligncenter size-large wp-image-37617" title="playstation-phone" src="http://www.geekosystem.com/wp-content/uploads/2010/10/playstation-phone-550x481.jpg" alt="" width="550" height="481" /></a>

The rumored <strong>PlayStation phone </strong>is real after all, and Engadget has <a href="http://www.engadget.com/2010/10/26/the-playstation-phone/" target="_blank">the prototype pictures to prove it</a>. Aside from the PlayStation-inspired triangle, square, circle, and X buttons, the main connection this Sony Ericsson-made smartphone will have to the beloved console line will be "a custom Sony Marketplace which will allow you to purchase and download games designed for the new platform." For more phone-like needs, it'll be built on Android; Engadget surmises that it'll be Android 3.0, a.k.a. Gingerbread.

The PlayStation phone's specs: A 1GHz Qualcomm MSM8655 chip, 512MB of RAM, 1GB of ROM, and support for microSD cards, with a screen "in the range of 3.7 to 4.1 inches." No word on a release date, but it'll likely be in 2011.

More pics at <a href="http://www.engadget.com/2010/10/26/the-playstation-phone/" target="_blank">Engadget</a>.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.geekosystem.com/playstation-phone/"><img class="aligncenter size-large wp-image-37617" title="playstation-phone" src="http://www.geekosystem.com/wp-content/uploads/2010/10/playstation-phone-550x481.jpg" alt="" width="550" height="481" /></a></p>
<p>The rumored <strong>PlayStation phone </strong>is real after all, and Engadget has <a href="http://www.engadget.com/2010/10/26/the-playstation-phone/" target="_blank">the prototype pictures to prove it</a>. Aside from the PlayStation-inspired triangle, square, circle, and X buttons, the main connection this Sony Ericsson-made smartphone will have to the beloved console line will be &#8220;a custom Sony Marketplace which will allow you to purchase and download games designed for the new platform.&#8221; For more phone-like needs, it&#8217;ll be built on Android; Engadget surmises that it&#8217;ll be Android 3.0, a.k.a. Gingerbread.</p>
<p>The PlayStation phone&#8217;s specs: A 1GHz Qualcomm MSM8655 chip, 512MB of RAM, 1GB of ROM, and support for microSD cards, with a screen &#8220;in the range of 3.7 to 4.1 inches.&#8221; No word on a release date, but it&#8217;ll likely be in 2011.</p>
<p>More pics at <a href="http://www.engadget.com/2010/10/26/the-playstation-phone/" target="_blank">Engadget</a>.</p>
<p><strong>Update</strong>: The Escapist <a href="http://www.escapistmagazine.com/news/view/104751-PlayStation-Phone-Photographs-Surface-UPDATED" target="_blank">thinks it could be a fake</a>:</p>
<blockquote><p>Both Sony Ericsson and Sony Computer Entertainment have refused to comment on the existence of a PlayStation Phone, saying that they do not comment on speculation or rumor. The images of the phone are now thought to be faked however, thanks to certain irregularities in the device&#8217;s interface.</p></blockquote>
<p>Engadget is sticking by their story, however. No word on what those &#8220;irregularities&#8221; are, btw.</p>
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		<title>Geekolinks: 9/9</title>
		<link>http://www.geekosystem.com/geekolinks-99/</link>
		<comments>http://www.geekosystem.com/geekolinks-99/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 22:01:18 +0000</pubDate>
		<dc:creator>Susana Polo</dc:creator>
				<category><![CDATA[Geekolinks]]></category>
		<category><![CDATA[avid]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[Creative Loafing]]></category>
		<category><![CDATA[Dr. Strange]]></category>
		<category><![CDATA[Dragon*Con]]></category>
		<category><![CDATA[Fashionably Geek]]></category>
		<category><![CDATA[Geeks Are Sexy]]></category>
		<category><![CDATA[Infographics]]></category>
		<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[Lost In Space]]></category>
		<category><![CDATA[Missed Connections]]></category>
		<category><![CDATA[Napoleon]]></category>
		<category><![CDATA[Neatorama]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Robo Cop]]></category>
		<category><![CDATA[Rock Paper Shotgun]]></category>
		<category><![CDATA[Screenrant]]></category>
		<category><![CDATA[StarCraft II]]></category>
		<category><![CDATA[Sydney Morning Herald]]></category>
		<category><![CDATA[Unicorns]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=32772</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://avid.deviantart.com/#/d2xz9e1"><img class="aligncenter size-large wp-image-32773" title="optimist-prime-by-avid" src="http://www.geekosystem.com/wp-content/uploads/2010/09/optimist-prime-by-avid-550x389.jpg" alt="" width="550" height="389" /></a></p>
<a href="http://clatl.com/freshloaf/archives/2010/09/08/dragoncon-missed-connections-warm-the-heart" target="_blank">Real Dragon*Con Missed Connections</a> (Creative Loafing)

<a href="http://www.smh.com.au/technology/technology-news/film-industry-hires-cyber-hitmen-to-take-down-internet-pirates-20100907-14ypv.html" target="_blank">Film Industry Hiring Software Firms to DDoS Filesharers?</a> (Sydney Morning Herald)

<a href="http://www.neatorama.com/2010/09/09/12-fun-facts-about-lost-in-space/" target="_blank">A Dozen Facts About <em>Lost In Space</em></a> (Neatorama)

<a href="http://www.rockpapershotgun.com/2010/09/09/starcraft-2-does-a-ubisoft/">Blizzard Accedentally Implements Draconian StarCraft 2 DRM, Promises Patch</a> (Rock, Paper, Shotgun)

<a href="http://screenrant.com/dr-strange-movie-pixar-sandy-77717/" target="_blank">Best Unfounded Rumor We've Heard All Week: Dr. Strange by Pixar</a> (ScreenRant)

<a href="http://www.joystiq.com/2010/09/09/30-of-surveyed-ps3-owners-own-more-than-20-games-and-other-fun/" target="_blank">PlayStation Fans Infographic</a>(Joystiq)

<a href="http://fashionablygeek.com/t-shirts/robo-copoleon-rides-a-unicorn/" target="_blank">Robo Copolean On A Unicorn (You Heard Me!)</a> (Fashionably Geek)

(pic by <a href="http://avid.deviantart.com/#/d2xz9e1">avid</a>, via <a href="http://www.geeksaresexy.net/2010/09/08/be-an-optimist-prime-pic/">Geeks Are Sexy</a>)]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://avid.deviantart.com/#/d2xz9e1"><img class="aligncenter size-large wp-image-32773" title="optimist-prime-by-avid" src="http://www.geekosystem.com/wp-content/uploads/2010/09/optimist-prime-by-avid-550x389.jpg" alt="" width="550" height="389" /></a></p>
<p><a href="http://clatl.com/freshloaf/archives/2010/09/08/dragoncon-missed-connections-warm-the-heart" target="_blank">Real Dragon*Con Missed Connections</a> (Creative Loafing)</p>
<p><a href="http://www.smh.com.au/technology/technology-news/film-industry-hires-cyber-hitmen-to-take-down-internet-pirates-20100907-14ypv.html" target="_blank">Film Industry Hiring Software Firms to DDoS Filesharers?</a> (Sydney Morning Herald)</p>
<p><a href="http://www.neatorama.com/2010/09/09/12-fun-facts-about-lost-in-space/" target="_blank">A Dozen Facts About <em>Lost In Space</em></a> (Neatorama)</p>
<p><a href="http://www.rockpapershotgun.com/2010/09/09/starcraft-2-does-a-ubisoft/">Blizzard Accedentally Implements Draconian StarCraft 2 DRM, Promises Patch</a> (Rock, Paper, Shotgun)</p>
<p><a href="http://screenrant.com/dr-strange-movie-pixar-sandy-77717/" target="_blank">Best Unfounded Rumor We&#8217;ve Heard All Week: Dr. Strange by Pixar</a> (ScreenRant)</p>
<p><a href="http://www.joystiq.com/2010/09/09/30-of-surveyed-ps3-owners-own-more-than-20-games-and-other-fun/" target="_blank">PlayStation Fans Infographic</a>(Joystiq)</p>
<p><a href="http://fashionablygeek.com/t-shirts/robo-copoleon-rides-a-unicorn/" target="_blank">Robo Copolean On A Unicorn (You Heard Me!)</a> (Fashionably Geek)</p>
<p>(pic by <a href="http://avid.deviantart.com/#/d2xz9e1">avid</a>, via <a href="http://www.geeksaresexy.net/2010/09/08/be-an-optimist-prime-pic/">Geeks Are Sexy</a>)</p>
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		<title>Happy 15th Anniversary, PlayStation: This is Your life</title>
		<link>http://www.geekosystem.com/playstations-15th-anniversary/</link>
		<comments>http://www.geekosystem.com/playstations-15th-anniversary/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 18:44:19 +0000</pubDate>
		<dc:creator>James Plafke</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[Ken Kutaragi]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[Shigeo Maruyama]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Computer Entertainment Inc.]]></category>
		<category><![CDATA[Sony Music]]></category>
		<category><![CDATA[Sony Playstation]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=32700</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstations-15th-anniversary/"><img class="size-full wp-image-32701  aligncenter" title="Playstation_Cake_Picture" src="http://www.geekosystem.com/wp-content/uploads/2010/09/Playstation_Cake_Picture.jpg" alt="" width="500" height="375" /></a></p>
While celebrating the original <strong>PlayStation's</strong> 15th anniversary of its North American launch and thanking <strong>Sony</strong> for the years of fond gaming memories, it helps to know from exactly where the console that brought gaming to the forefront came.
<p style="text-align: left;">]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstations-15th-anniversary/"><img class="size-full wp-image-32701  aligncenter" title="Playstation_Cake_Picture" src="http://www.geekosystem.com/wp-content/uploads/2010/09/Playstation_Cake_Picture.jpg" alt="" width="500" height="375" /></a></p>
<p>While celebrating the original <strong>PlayStation&#8217;s</strong> 15th anniversary of its North American launch and thanking <strong>Sony</strong> for the years of fond gaming memories, it helps to know from exactly where the console that brought gaming to the forefront came.</p>
<p style="text-align: left;"><span id="more-32700"></span></p>
<p>Once upon a time, the gaming market was controlled by a company that used a stereotype of a pudgy Italian plumber as their mascot. The plumber&#8217;s creators, a company with a wacky name that roughly translates to &#8220;leave luck to heaven,&#8221; <strong>Nintendo</strong>, dominated the console and portable gaming market during the market&#8217;s infancy. A speedy blue hedgehog appeared and made a run (<em>ahem</em>) at the seemingly invincible Nintendo, with its creators, <strong>Sega</strong>, carving out a piece of a Nintendo-dominated market.</p>
<p>Sega and Nintendo fought one of the <a href="http://retro.ign.com/articles/965/965032p1.html">closest battles</a> in console history, with the <strong>Genesis</strong> and <strong>Super Nintendo Entertainment System</strong> creating the first rift between the gaming community, one that would lay the groundwork for future console wars. Closely fought, Nintendo&#8217;s SNES won out, but it left Nintendo with a bitter taste in its mouth. Though Nintendo won, the first real console war wasn&#8217;t a walk in the park, with Nintendo flailing at certain points in the battle.</p>
<p>Possibly in part because Sega gave Nintendo a scare, or possibly in part due to Sega pushing ahead with technologically advanced (at the time) 32-bit graphics and a CD-ROM attachment, Nintendo had a contract with Sony to develop a CD-ROM attachment for its SNES. One day after Sony showed off the console at the <strong>Consumer Electronic&#8217;s Show</strong> in 1991, Nintendo backed out of their deal with Sony due to a disagreement over the profits made from the sale of the CD-ROMs, opting to partner with <strong>Philips</strong> instead, a partnership that also fizzled out.</p>
<p>During a meeting held in 1992 to discuss the fate of the PlayStation, <a href="http://en.wikipedia.org/wiki/Ken_Kutaragi"><strong>Ken Kutaragi</strong></a>, now known as &#8220;The Father of the PlayStation,&#8221; played on the embarrassment from Nintendo and convinced Sony executives to move ahead with the project, moving the project to an entirely separate division of the company, <strong>Sony Music</strong>, in order to retain financial stability. Sony Music&#8217;s experience with creating and marketing CDs coincided with what Ken Kutaragi was trying to do with the PlayStation&#8217;s media format, the CD-ROM.</p>
<p>Eventually, Ken Kutaragi and the CEO of Sony Music, <strong>Shigeo Maruyama</strong>, formed the now famous <strong>Sony Computer Entertainment, Inc.</strong>, which led to their PlayStation project being green lit in 1993. A year later, Sony held a conference in a Tokyo hotel which showcased the PlayStation&#8217;s 3D (not the glasses-based kind, the depth-based kind that we&#8217;ve come to know in modern games) capabilities, the relatively inexpensive development and production costs of CD-ROM media, as well as the larger storage capacity CD-ROMs had over Nintendo and Sega&#8217;s cartridge-based games.</p>
<p>The first Sony PlayStation was released in 1994, producing colossal sales and gaining immense popularity due to a lower price than its competitors, the ability to play music CDs as well as games, and a close-to-launch library of now famous franchises, such as <a href="http://en.wikipedia.org/wiki/Ridge_Racer_(video_game)"><em><strong>Ridge Racer</strong></em></a>, <a href="http://en.wikipedia.org/wiki/Suikoden"><em><strong>Suikoden</strong></em></a>, <a href="http://en.wikipedia.org/wiki/Warhawk_(1995_video_game)"><em><strong>Warhawk</strong></em></a>, <a href="http://en.wikipedia.org/wiki/Tekken_(series)"><strong><em>Tekken</em></strong></a>, <a href="http://en.wikipedia.org/wiki/Wipeout_(video_game)"><em><strong>Wipeout</strong></em></a> and <a href="http://en.wikipedia.org/wiki/Resident_Evil_(video_game)"><strong><em>Resident Evil</em></strong></a>.</p>
<p>As the console aged, it produced various franchises that are some of the most famous and venerable video game franchises to date, such as <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid"><strong><em>Metal Gear Solid</em></strong></a>, <a href="http://en.wikipedia.org/wiki/Gran_Turismo_(video_game)"><em><strong>Gran Turismo</strong></em></a>, <a href="http://en.wikipedia.org/wiki/Silent_Hill_(video_game)"><em><strong>Silent Hill</strong></em></a>, <em><strong><a href="http://en.wikipedia.org/wiki/Twisted_Metal_(video_game)">Twisted Metal</a></strong></em> and <a href="http://en.wikipedia.org/wiki/Tomb_Raider"><em><strong>Tomb Raider</strong></em></a>. It produced titles that are critically acclaimed and widely considered to be some of the best lesser known games of all time, including <a href="http://en.wikipedia.org/wiki/Vagrant_Story"><em><strong>Vagrant Story</strong></em></a>, <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Tactics"><em><strong>Final Fantasy Tactics</strong></em></a> and <a href="http://en.wikipedia.org/wiki/Xenogears"><em><strong>Xenogears</strong></em></a>. It produced what is considered the best run in <strong>Final Fantasy&#8217;s</strong> franchise history, with <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII"><em><strong>Final Fantasy VII</strong></em></a>, <em><strong><a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII">Final Fantasy </a></strong></em><em><strong><a href="http://en.wikipedia.org/wiki/Final_Fantasy_VIII">VIII</a></strong></em> and <a href="http://en.wikipedia.org/wiki/Final_Fantasy_IX"><em><strong>Final Fantasy IX</strong></em></a>. It even produced games that are considered some of the best games ever made, including <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII"><em><strong>Final Fantasy VII</strong></em></a> and <a href="http://en.wikipedia.org/wiki/Castlevania:_Symphony_of_the_Night"><em><strong>Castlevania: Symphony of the Night</strong></em></a>.</p>
<p>Eventually, the success of the PlayStation led to the <strong>PlayStation 2</strong>, a console that ended up being a global sales phenomenon and once pushed the famed Nintendo to the brink of destruction. The popularity of Sony&#8217;s PlayStation brought video games to the world, no longer relegated to a niche market.</p>
<p>Happy 15th anniversary, PlayStation, thanks for all the memories. Even if you were, in part, created out of revenge.</p>
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		<title>Competition in the Gaming Industry: The Stakes Are Higher Now</title>
		<link>http://www.geekosystem.com/competition-in-the-gaming-industry/</link>
		<comments>http://www.geekosystem.com/competition-in-the-gaming-industry/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 21:04:58 +0000</pubDate>
		<dc:creator>James Plafke</dc:creator>
				<category><![CDATA[Essay]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MotionPlus]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=31995</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/competition-in-the-gaming-industry/"><img class="aligncenter size-full wp-image-32000" src="http://www.geekosystem.com/wp-content/uploads/2010/09/logos.jpg" alt="" width="550" height="300" /></a></p>
<p style="text-align: left;">With the release of <strong>Sony's PlayStation Move</strong> and <strong>Microsoft's Kinect</strong> looming on the horizon, it's worth looking at the history of competition within the industry to see the potential impact the two devices may have.</p>
<p style="text-align: left;">Most gaming generations have hot topics, memorable controversies and stiff competition: However, from this gamer's point of view, most generations haven't been as interesting as this current one due to the increasingly high stakes.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/competition-in-the-gaming-industry/"><img class="aligncenter size-full wp-image-32000" src="http://www.geekosystem.com/wp-content/uploads/2010/09/logos.jpg" alt="" width="550" height="300" /></a></p>
<p style="text-align: left;">With the release of <strong>Sony&#8217;s PlayStation Move</strong> and <strong>Microsoft&#8217;s Kinect</strong> looming on the horizon, it&#8217;s worth looking at the history of competition within the industry to see the potential impact the two devices may have.</p>
<p style="text-align: left;">Most gaming generations have hot topics, memorable controversies and stiff competition: However, from this gamer&#8217;s point of view, most generations haven&#8217;t been as interesting as this current one due to the increasingly high stakes.<span id="more-31995"></span></p>
<p style="text-align: left;"><strong>The History</strong></p>
<p style="text-align: left;">With <strong>Nintendo&#8217;s Wii</strong> spurring Sony and Microsoft to create their own motion controls and throw their respective hats into a ring already overflowing with hats, Sony&#8217;s Move and Microsoft&#8217;s Kinect are the latest entrants in this generation&#8217;s wide-ranging war.</p>
<p>A wide variety of popular game mechanics that are considered normal practice in modern times (3D instead of 2D vantage points, the analog stick, vibrating game controllers) trace back to <strong>Nintendo</strong>. The success of Nintendo&#8217;s <strong>NES</strong> spurred Sega to push forward with the <strong>Genesis</strong>, starting what is most likely considered modern gaming&#8217;s first big console war. When it came time for Nintendo&#8217;s <strong>Super Nintendo Entertainment System</strong> to evolve to a next-gen product, Nintendo was working with Sony on a CD attachment for the SNES. When Nintendo surprisingly canned the deal with Sony, Sony decided they weren&#8217;t going down that easily and created a little thing called the PlayStation, the brand that would eventually send Nintendo to the brink of collapse. During the following generation, the success of Sony&#8217;s PlayStation and PlayStation 2 spurred Microsoft to join the fray with their Xbox, which brought online gaming to a much wider audience than its original locus of PC gaming.</p>
<p>There were only two main competitive facets to previous generations of gaming: The power of the consoles and the exclusivity of the games. Now, however, with Microsoft&#8217;s online service, Nintendo&#8217;s motion control, and Sony&#8217;s history of humongous blockbuster franchises and co-opting and improving original technology (Nintendo&#8217;s analog stick comes to mind), the number of battlegrounds has grown exponentially. This is why I find this generation of gaming so interesting.</p>
<p style="text-align: left;"><strong>The Competition</strong></p>
<p><em>Online Gaming</em></p>
<p>Probably the first time the console gaming market had something other than console power and exclusive games to fight over was when Microsoft released their online console gaming service, <strong>Xbox Live</strong>. Many PC gamers didn&#8217;t see the big deal (myself included), because PC games generally already came with competent online aspects. The reason why Xbox Live was actually a big deal, however, is because the console gaming market was much bigger than the PC gaming market at that point, bringing the fun (and addiction) of online gaming to an audience that hadn&#8217;t previously experienced it. With Xbox Live, Microsoft made it clear that gaming wasn&#8217;t necessarily about the power of the consoles or the games anymore: Now, it also mattered whether or not the games had an online component, which brought replayability to the table. Sony put out a modem attachment for it&#8217;s PlayStation 2, but didn&#8217;t provide any kind of cohesive service, instead opting to allow game developers to utilize the online capabilities if they so chose. Not too many did. While Nintendo was known as a staunch naysayer of online gaming this past generation of consoles, it did release a modem for its faltering GameCube, which was so underutilized that it became a sought after collector&#8217;s item.</p>
<p>The following generation &#8211; <em>this</em> generation &#8212; Sony amped up its online efforts, creating the <strong>PlayStation Network</strong> (PSN), a free, cohesive online service to answer Microsoft&#8217;s subscription-based Xbox Live. Nintendo included an online service with their Wii, but overall, the perception of their network amongst the &#8220;core&#8221; gaming audience is widely negative, due to things like slow connection speeds and <a href="http://en.wikipedia.org/wiki/Nintendo_Wi-Fi_Connection#Friend_Codes">Friend Codes</a>. So for the first time in console gaming history, the generational competition spread to services, rather than just the games.</p>
<p><em>Media Center Services</em></p>
<p>Once online gaming got its grip on the console market, both Sony and Microsoft realized online delivery would be a perfect avenue for content unrelated to gaming, such as movies, television shows and music. Sony&#8217;s PlayStation 2 experienced success with this style of thinking last generation, as it also functioned as a DVD player, which is partly attributed for the PlayStation 2&#8242;s <a href="http://en.wikipedia.org/wiki/PlayStation_2#Sales">monstrous success</a>. However, the degree to which online delivery was desired by the gaming populace was unknown &#8212; until, of course, it blew up. Now it&#8217;s a default feature of both the <strong>PlayStation 3</strong> and the <strong>Xbox 360</strong>. So, for another first time in console gaming history, the competition spread, oddly enough, to media unrelated to gaming.</p>
<p><em>Alternative Input Methods</em></p>
<p>Though last generation had the occasional unique input method (<a href="http://en.wikipedia.org/wiki/Steel_Battalion#Gameplay">Steel Battalion</a>, <a href="http://en.wikipedia.org/wiki/Guitar_Hero#Gameplay">Guitar Hero</a>, and <a href="http://en.wikipedia.org/wiki/Lifeline_(video_game)#Gameplay">Lifeline</a> come to mind), they were isolated happenings and only applied to their own specific games. Then, like a phoenix rising from the ashes, Nintendo created the ridiculously named Wii (they even released <a href="http://www.1up.com/news/wii-ready-nintendo-rev-renamed">a statement</a> explaining the name). The Wii&#8217;s entire method of input was based on a controller that boasted full motion control (which it didn&#8217;t actually get until a few years after, being relegated to simple waggling mechanics until then) and it basically took the world by storm. Parents and grandparents, demographics not usually associated with gaming, were buying up Wiis and getting their waggle on. Nintendo&#8217;s resurgence due to the enormous sales of the Wii got Sony and Microsoft working on their own versions of motion control. So, marking yet another first in console gaming history, the generational competition spread to input method, rather than just the games.</p>
<p><em>MotionPlus vs. Kinect vs. Move</em></p>
<p>The above brief history of competition leads us to the most current battle within the gaming world, motion control and augmented reality. With the Wii&#8217;s waggle-centric faux motion control becoming all the rage, Sony and Microsoft both worked to cash in on the craze, and as expected, updated the relatively primitive technology (I mean, the Wii <a href="http://www.joystiq.com/2006/11/27/joystiq-video-candles-can-replace-wii-sensor-bar/">works with candles</a>). Nintendo got wind of this and developed <strong>Wii MotionPlus</strong>, an add-on that attaches to the Wiimote (which Nintendo still refuses to officially call a Wiimote) and finally brings 1:1 motion control to the Wii.</p>
<p>With Sony&#8217;s Move only a week away and Microsoft&#8217;s Kinect two months away, the gaming media is abuzz with demos and previews, adding fuel to the coming fire. Most outlets have had positive experiences with the PlayStation Move, including <a href="http://kotaku.com/5626492/playstation-move-review-the-motion-controller-wars-start-now">Kotaku</a>, <a href="http://www.joystiq.com/2010/09/01/playstation-move-review/">Joystiq</a>, and <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">Engadget</a>. Microsoft&#8217;s Kinect, however, is widely garnering mixed feelings from various outlets about the actual <a href="http://www.techradar.com/news/gaming/consoles/hands-on-microsoft-kinect-review-673321">hardware</a>, its <a href="http://www.joystiq.com/2010/08/20/preview-motionsports-kinect/">games</a>, and even its <a href="http://www.joystiq.com/2010/07/20/roundup-analyst-commentary-on-kinect-pricing/">price</a>. With Move and Kinect, the gaming industry has already surpassed Nintendo&#8217;s standards, providing much more precise motion control, and both Sony and Microsoft have even added cameras, throwing a bit of augmented reality to the mix.</p>
<p>Move and Kinect widen the scope of competition in the gaming industry in two interesting ways. Firstly, they mark the first time that the console life cycle could extend well beyond the usual five years. Changing the way games are played means more than just the usual graphical upgrade and power overhaul that dominated previous console iterations: Now, it&#8217;s about changing the way people interact with games, potentially creating entirely new consoles within the current consoles. Secondly, consumers will soon have access to relatively competent augmented reality for the first time, bringing us one step closer to full-blown virtual reality.</p>
<p>No matter what previews say or demo units show, no one can truly predict which device will have the most impact on the industry. However, with the inclusion of extremely precise motion control and augmented reality, Move and Kinect herald an exciting future for gamers, and depending on the breadth of their appeal, everyone else.</p>
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		<title>The Meaning of the PlayStation Controller Buttons</title>
		<link>http://www.geekosystem.com/playstation-controller-buttons-meaning/</link>
		<comments>http://www.geekosystem.com/playstation-controller-buttons-meaning/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 13:35:36 +0000</pubDate>
		<dc:creator>Robert Quigley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Atari Jaguar]]></category>
		<category><![CDATA[Neo Geo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Controller]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Super Nintendo Sega Genesis]]></category>
		<category><![CDATA[Teiyu Goto]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=31122</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-controller-buttons-meaning/"><img class="size-full wp-image-31123 aligncenter" title="playstation-controller" src="http://www.geekosystem.com/wp-content/uploads/2010/08/playstation-controller.jpeg" alt="" width="550" height="391" /></a></p><p style="text-align: left;">For all of the ways that Sony's PlayStation shook up gaming when it entered the fray in 1994 -- as an entrant into the gaming world that wasn't made by Sega or Nintendo, as a 32-bit system that didn't suck -- one quiet change came in the form of its controller buttons. Previous systems from the Sega Genesis to the Super Nintendo to the Atari Jaguar to the Neo Geo CD had all identified controller buttons with letters: With its triangle, circle, square, and X, PlayStation was one of the first to use shapes.</p><p style="text-align: left;">Interestingly enough, they weren't picked arbitrarily, but actually had carefully considered meanings corresponding to their roles in gameplay. In a recent interview, Sony designer Teiyu Goto spills the beans as to what he had in mind with each button:]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-controller-buttons-meaning/"><img class="size-full wp-image-31123 aligncenter" title="playstation-controller" src="http://www.geekosystem.com/wp-content/uploads/2010/08/playstation-controller.jpeg" alt="" width="550" height="391" /></a></p>
<p style="text-align: left;">For all of the ways that Sony&#8217;s PlayStation shook up gaming when it entered the fray in 1994 &#8212; as an entrant into the gaming world that wasn&#8217;t made by Sega or Nintendo, as a 32-bit system that didn&#8217;t suck &#8212; one quiet change came in the form of its controller buttons. Previous systems from the Sega Genesis to the Super Nintendo to the Atari Jaguar to the Neo Geo CD had all identified controller buttons with letters: With its triangle, circle, square, and X, PlayStation was one of the first to use shapes.</p>
<p style="text-align: left;">Interestingly enough, they weren&#8217;t picked arbitrarily, but actually had carefully considered meanings corresponding to their roles in gameplay. In a <a href="http://www.1up.com/news/playstation-1-design" target="_blank">recent interview with 1up</a>, Sony designer <strong>Teiyu Goto</strong> spills the beans as to what he had in mind with each button:<span id="more-31122"></span></p>
<p style="text-align: left;">Goto:</p>
<blockquote>
<p style="text-align: left;">Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one&#8217;s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent &#8216;yes&#8217; or &#8216;no&#8217; decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that&#8217;s what I wanted.</p>
</blockquote>
<p style="text-align: left;">One bit of trivia: At least one controller contemporary to the PlayStation also had shapes for buttons: The <a href="http://en.wikipedia.org/wiki/Apple_Bandai_Pippin" target="_blank">Apple Bandai Pipp!in</a>, designed by Apple and produced by Bandai in 1995. Alas, it cost $599 (!), an absurd sum back then, sold very poorly, was discontinued a year later, and had the dubious honor of placing on PC World&#8217;s <a href="http://www.pcworld.com/article/125772-6/the_25_worst_tech_products_of_all_time.html#pippin" target="_blank">25 Worst Tech Products of All Time</a> list; not exactly a PlayStation, by more metrics than one.</p>
<p style="text-align: left;">(<a href="http://www.1up.com/news/playstation-1-design" target="_blank">1up</a> via <a href="http://gizmodo.com/5622157/what-do-the-playstations-circle-x-square-and-triangle-buttons-mean" target="_blank">Gizmodo</a>)</p>
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		<title>Sony at E3 2010: PlayStation Move, 3D, New Games, and More</title>
		<link>http://www.geekosystem.com/sony-e3-2010-info-playstation-move-3d-new-games/</link>
		<comments>http://www.geekosystem.com/sony-e3-2010-info-playstation-move-3d-new-games/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 22:23:29 +0000</pubDate>
		<dc:creator>Michael Suen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Heroes on the Move]]></category>
		<category><![CDATA[Killzone 3]]></category>
		<category><![CDATA[Little Big Planet]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Twisted Metal]]></category>
		<category><![CDATA[Valve Surprise]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=20624</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/sony-e3-2010-info-playstation-move-3d-new-games/"><img class="size-large wp-image-20638 aligncenter" src="http://www.geekosystem.com/wp-content/uploads/2010/06/playstation-550x341.jpg" alt="" width="550" height="341" /></a></p>
Following the one-two punch of <strong>Microsoft</strong> and <strong>Nintendo</strong>'s seriously impressive video game conferences, <strong>Sony</strong> was under intense pressure to show us...well, something. What was once the gamer's console is now trying to appeal to a greater audience, a point hammered in when Sony's fictional Vice President of (Fill in the Blank) <strong>Kevin Butler</strong> told hardcore <strong>PlayStation</strong> gamers not to "hate" on the  casual gamers like your girlfriend or mother. I'm sorry, I love my mom to death, but I would prefer the bulk of games <em>not</em> be determined by her.

Some gamer veterans (including <a href="http://www.cracked.com/article_18608_the-day-gaming-industry-died-impressions-from-e3-2010.html" target="_blank">this guy</a>) have been shaking their heads at the general marketing trend of gimmicky 3D and motion games. So what does Playstation have in features and upcoming games that can excite a crowd with sky-high expectations? Check out the good and the bad, after the jump.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/sony-e3-2010-info-playstation-move-3d-new-games/"><img class="size-large wp-image-20638 aligncenter" src="http://www.geekosystem.com/wp-content/uploads/2010/06/playstation-550x341.jpg" alt="" width="550" height="341" /></a></p>
<p>Following the one-two punch of <strong>Microsoft</strong> and <strong>Nintendo</strong>&#8216;s seriously impressive video game conferences, <strong>Sony</strong> was under intense pressure to show us&#8230;well, something. What was once the gamer&#8217;s console is now trying to appeal to a greater audience, a point hammered in when Sony&#8217;s fictional Vice President of (Fill in the Blank) <strong>Kevin Butler</strong> told hardcore <strong>PlayStation</strong> gamers not to &#8220;hate&#8221; on the  casual gamers like your girlfriend or mother. I&#8217;m sorry, I love my mom to death, but I would prefer the bulk of games <em>not</em> be determined by her.</p>
<p>Some gamer veterans (including <a href="http://www.cracked.com/article_18608_the-day-gaming-industry-died-impressions-from-e3-2010.html" target="_blank">this guy</a>) have been shaking their heads at the general marketing trend of gimmicky 3D and motion games. So what does Playstation have in features and upcoming games that can excite a crowd with sky-high expectations? Check out the good and the bad, after the jump.</p>
<p><span id="more-20624"></span></p>
<p><strong>3D gaming</strong></p>
<ul>
<li>Chairman of Sony Computer Entertainment <strong>Kazuo Hirai</strong> announced that PSN will be rolling out 3D games for download starting today. By March 2011, 20 3D titles will be available.</li>
</ul>
<ul>
<li>35 million Playstation units are being updated with firmware that is 3D compatible. In conjunction, Sony is also releasing the Bravia 3D TV, which is now available for preorder.</li>
</ul>
<ul>
<li>Some games that will be getting the 3D makeover: <em>Mortal Kombat</em>, <em>Gran Turismo</em>, <em>Sly</em> and <em>Motorstorm</em>. <em>Shaun White</em>, <em>Tron</em>, and <em>NBA 2K11</em> are among the third-parties supporting 3D. <em>The Fight</em>,  <em>Tumble</em>, and <em>MLB</em> <em>The Show</em> will be 3D and support Move.</li>
</ul>
<p><strong>Playstation Move</strong></p>
<ul>
<li>With 1:1 movement, the Move motion controller provides the challenge and precision that hardcore gamers desire. There is an extreme emphasis on the word &#8220;realism.&#8221; Move aside, <strong>Wii</strong>.</li>
</ul>
<ul>
<li>At the same time, the Sony presentation also kept reiterating the fact that Move has buttons, distinguishing themselves from Microsoft&#8217;s controller-less <strong>Kinect</strong>. That said, it will still require moving one&#8217;s whole body, and not just one&#8217;s hands. Sony claims it will give the player a total sense of immersion not previously experienced with any motion controller.</li>
</ul>
<ul>
<li>Since the unveiling at GDC, there were 40 partners working on Move products.</li>
</ul>
<ul>
<li>Examples of Move in action: With Move, the game <em>Sorcery</em> lets you control a wand-wielding wizard that can cast magic, all <em>Harry Potter</em>-like. The game will be released Spring 2011. Also, the new <em>Tiger Woods</em> game showed that &#8220;power matters&#8221; in your swing&#8211;and no, you will not be using the Move controller for <em>that</em>.</li>
</ul>
<ul>
<li>Move will be available in America on September 19, and in Europe on September 15. For those who already own the PlayStation Eye, you can buy the wand for $50. The eye, controller and <em>Sports Champions</em> can be purchased in a $99 bundle. The Move PS3 bundle is $400, and the games&#8217; retail price are $40.</li>
</ul>
<p><strong>PSP</strong></p>
<ul>
<li>70 games are coming to the PSP, including the augmented reality game <em>InviZimals </em>and <em>Valkyria Chronicles<em>.</em></em></li>
</ul>
<ul>
<li>The PSP Go is used in some of the games&#8217; promotions, which suggests we&#8217;ll continue to see the system in the months to come.</li>
</ul>
<p><strong>Playstation Plus</strong></p>
<ul>
<li>For free online stuff, you now have to pay a subscription package&#8230;huh? Exclusive features, early demos, beta invites, full games, themes, mini-games and discounts in the PlayStation store for $50 bucks a year, or $18 every three months. The crowd was highly displeased with this announcement. Playstation Plus will be instated later this month.</li>
</ul>
<p><strong>Games of note</strong></p>
<ul>
<li><em><strong>Killzone 3</strong></em>: Gorilla Games&#8217; newest <em>Killzone</em> entry was designed with 3D in mind. They demoed very gory, realistic gameplay which they claim will do for 3D games what <em>Avatar</em> did for 3D films. It will be fully compatible with the Move controller at launch. Available worldwide on February 2011.</li>
</ul>
<ul>
<li><em><strong>Heroes on the Move</strong></em>: An action-adventure crossover game which features Ratchet, Jak, Sly Cooper, and Daxter&#8230;together. Wired describes the game as <a href="http://www.wired.com/gamelife/2010/06/sony-e3-2010-press-conference/" target="_blank">&#8220;Sony&#8217;s Smash Bros.&#8221;</a></li>
</ul>
<ul>
<li><em><strong>Little Big Planet 2</strong></em>: Building on greatly from the original, <em>LBP 2</em> will include NPCs and movie-making tools. With all new game types such as top-down shooting, real-time strategy, and rhythm-action games, the possibilities are promising.</li>
</ul>
<ul>
<li><em><strong>Portal 2</strong></em>: Sort of anti-climactic, in my opinion, that Portal 2&#8242;s &#8220;surprise&#8221; was its inclusion for Playstation. Nonetheless, the crowd was more than excited to see <strong>Gabe Newell </strong>from <strong>Valve </strong>grace the stage. Bah, I was hoping to hear something related more to the content itself. See our <a href="http://www.geekosystem.com/portal-2-ps3-2011/" target="_blank">earlier post</a> for details.</li>
</ul>
<p><em><strong> </strong></em></p>
<ul>
<li><strong><em>Twisted Metal</em></strong>: Coming to Playstation in 2011, the game features faction battles between clowns and dolls in destructive vehicles. We think this will be the next Giant Enemy Crab game: Here, you must destroy the enemy faction&#8217;s giant statue to win.</li>
</ul>
<p><strong>In sum</strong></p>
<p>Some of the games looked gripping, to be sure, but without any hardware upgrade or any real wow-factor game demonstrations other than perhaps <em>Little Big Planet 2</em>, <em>Killzone 3</em> and <em>Twisted Metal</em>, Sony&#8217;s presentation left much to be desired. Luckily, because the PS3 already had powerful processing power, a large hard drive, inbuilt wi-fi, and slim design means it&#8217;ll probably survive this setback. We&#8217;ll wait for the Move to see whether it really lives up to the hype. But for now, mark us down as 2011 Sony skeptics.</p>
<p>(via <a href="http://www.wired.com/gamelife/2010/06/sony-e3-2010-press-conference/" target="_blank">Game Life</a>; title image via <a href="http://www.flickr.com/photos/playstationblog/4704269776/sizes/l/in/set-72157624142775447/" target="_blank">Playstation Blog</a>)</p>
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		<title>Rumor: Remastered, HD Shadow of the Colossus and Ico in Early 2011</title>
		<link>http://www.geekosystem.com/remastered-shadow-of-the-colossus-ico/</link>
		<comments>http://www.geekosystem.com/remastered-shadow-of-the-colossus-ico/#comments</comments>
		<pubDate>Wed, 26 May 2010 16:04:12 +0000</pubDate>
		<dc:creator>Susana Polo</dc:creator>
				<category><![CDATA[Rumor Mill]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Team Ico]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=17640</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/remastered-shadow-of-the-colossus-ico"><img class="aligncenter size-large wp-image-17662" title="colossus" src="http://www.geekosystem.com/wp-content/uploads/2010/05/colossus-550x412.jpg" alt="" width="440" height="330" /></a></p> <p>File this under things that we really really really hope are true.  A <a href="http://www.thesixthaxis.com/2010/05/26/team-ico-collection-q1-2011/">couple</a> of <a href="http://www.vg247.com/2010/05/26/rumour-ico-and-shadow-of-the-colossus-heading-to-blu-ray-in-hd/">different</a> (Warning: The second link is NSFW and NWYT [not worth your time]) places around the internet are saying that gamemaker <strong>Team Ico</strong>, the makers of <em>Ico</em>, <em>Shadow of the Colossus</em>, and the upcoming <em>The Last Guardian</em>, are planning to re-release their much beloved first two games.</p> <p><em>Ico</em> is nearly ten years old, and <em>Colossus</em> half that age.  Both were released with the best graphics that the <strong>Playstation 2</strong> could offer, and a visual update, even if it's just an increase in resolution, would be a welcome addition to the already legendary game mechanics and stories.</p> <p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/remastered-shadow-of-the-colossus-ico"><img class="aligncenter size-large wp-image-17662" title="colossus" src="http://www.geekosystem.com/wp-content/uploads/2010/05/colossus-550x412.jpg" alt="" width="440" height="330" /></a></p>
<p>File this under things that we really really really hope are true.  A <a href="http://www.thesixthaxis.com/2010/05/26/team-ico-collection-q1-2011/">couple</a> of <a href="http://www.vg247.com/2010/05/26/rumour-ico-and-shadow-of-the-colossus-heading-to-blu-ray-in-hd/">different</a> (Warning: The second link is NSFW and NWYT [not worth your time]) places around the internet are saying that gamemaker <strong>Team Ico</strong>, the makers of <em>Ico</em>, <em>Shadow of the Colossus</em>, and the upcoming <em>The Last Guardian</em>, are planning to re-release their much beloved first two games.</p>
<p><em>Ico</em> is nearly ten years old, and <em>Colossus</em> half that age.  Both were released with the best graphics that the <strong>Playstation 2</strong> could offer, and a visual update, even if it&#8217;s just an increase in resolution, would be a welcome addition to the already legendary game mechanics and stories.</p>
<p><span id="more-17640"></span></p>
<p>If the rumor is true, both games would come on one Blue-Ray disc, and remastered in HD.  <strong>1UP</strong> also has <a href="http://www.1up.com/do/newsStory?cId=3179492">an interesting theory</a> about the rumored timing of the release:</p>
<blockquote><p>It may tell us a little bit about Team Ico&#8217;s  latest project, <em>The Last Guardian</em>. After all, it would  make sense to release any &#8220;Team Ico Collection&#8221; right around the launch  of their new game, and more than likely even a few weeks or months  before it (much like Sony did with the <em>God of War Collection</em> before the release of <em>God of War 3</em>). As such, this might suggest <em>The Last Guardian</em> is  similarly planned for a first-quarter release next year.</p></blockquote>
<p><em>The Last Guardian </em>was <a href="http://www.penny-arcade.com/comic/2009/6/8/">announced</a> at last year&#8217;s <strong>E3</strong>.</p>
<p>(via <a href="http://www.1up.com/do/newsStory?cId=3179492">1UP</a>.)</p>
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		<title>Today in Wait, What?: Cirque du Soleil Will Be at E-3 Project Natal Event</title>
		<link>http://www.geekosystem.com/cirque-du-soleil-project-natal-event/</link>
		<comments>http://www.geekosystem.com/cirque-du-soleil-project-natal-event/#comments</comments>
		<pubDate>Fri, 14 May 2010 16:55:31 +0000</pubDate>
		<dc:creator>Susana Polo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Cirque du Soleil]]></category>
		<category><![CDATA[E-3]]></category>
		<category><![CDATA[Eurogamer]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[move controller]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=16249</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/cirque-du-soleil-project-natal-event"><img class="aligncenter size-large wp-image-16251" title="cirque-du-soleil" src="http://www.geekosystem.com/wp-content/uploads/2010/05/cirque-du-soleil-550x317.jpg" alt="" width="550" height="317" /></a></p>
<strong>Microsoft</strong> has announced that their showstopping pre-<strong>E-3</strong> <strong>Project Natal</strong>-related event will be "a spectacular live performance imagined by <strong>Cirque du Soleil</strong>."

Uh, okay.  It's also said that this pre-show is a "technology free" event, which is the most homey word for "seriously, no pictures, videos, leaks, texting, twittering, or - you know what?  We're just setting off an EMP five minutes before curtain up," I've heard in a while.

We fully understand if you know what Natal is, but don't know what Cirque du Soleil is, or vice versa, or if you have no idea what either of them are.  Allow us to explain why this is weird.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/cirque-du-soleil-project-natal-event"><img class="aligncenter size-large wp-image-16251" title="cirque-du-soleil" src="http://www.geekosystem.com/wp-content/uploads/2010/05/cirque-du-soleil-550x317.jpg" alt="" width="550" height="317" /></a></p>
<p><strong>Microsoft</strong> has announced that their showstopping pre-<strong>E-3</strong> <strong>Project Natal</strong>-related event will be &#8220;a spectacular live performance imagined by <strong>Cirque du Soleil</strong>.&#8221;</p>
<p>Uh, okay.  It&#8217;s also said that this pre-show is a &#8220;technology free&#8221; event, which is the most homey word for &#8220;seriously, no pictures, videos, leaks, texting, twittering, or &#8211; you know what?  We&#8217;re just setting off an EMP five minutes before curtain up,&#8221; I&#8217;ve heard in a while.</p>
<p>We fully understand if you know what Natal is, but don&#8217;t know what Cirque du Soleil is, or vice versa, or if you have no idea what either of them are.  Allow us to explain why this is weird.</p>
<p><span id="more-16249"></span></p>
<p>Project Natal is Microsoft&#8217;s foray into the realm of motion sensing, a method of game input that <strong>Nintendo</strong> moved into with the <strong>Wii</strong>.  <strong>Sony</strong> is stepping up to Nintendo&#8217;s standard with it&#8217;s candy-looking <a href="http://www.geekosystem.com/playstation-move-controller-info/"><strong>Move</strong> controller</a> for the <strong>Playstation</strong>, and Microsoft is coming in third with Natal.  From what we&#8217;ve seen, Natal is a camera that, uh, looks at you and figures out where you are and how you&#8217;re moving.  No wiggly sticks or glowing orbs required.  Audiences are <a href="http://www.penny-arcade.com/comic/2009/6/5/">understandably skeptical</a>.</p>
<p>Cirque du Soleil is a Canadian theater company that celebrates the acrobatic and circus arts, with its fair share of contortionists, stuntmen, acrobats, jugglers, and clowns.  It&#8217;s shows are performed in various made up languages, to strange and unsettling music, with dark and adult themes woven through.</p>
<p>So, uh, yeah.  I guess the performers do move a lot.  I could see this being really impressive if Natal actually lives up to the hype and captures performer movement in real time, but I suspect that Cirque du Soleil will simply be the sort of fancy backdrop that gets games journalists in a receptive mood to see your product.</p>
<p>In either case, I&#8217;d like to remind Microsoft that most gamers are not <a href="http://gridskipper.com/assets/resources/2007/01/cirque-du-soleil2_101002.jpg">this</a> flexible.</p>
<p>(via <a href="http://www.eurogamer.net/articles/e3-natal-premiere-by-cirque-du-soleil">Eurogamer</a>.)</p>
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		<title>The PlayStation Move: The Eye Judges and the Controller Recommends</title>
		<link>http://www.geekosystem.com/playstation-move-controller-info/</link>
		<comments>http://www.geekosystem.com/playstation-move-controller-info/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 19:25:43 +0000</pubDate>
		<dc:creator>Susana Polo</dc:creator>
				<category><![CDATA[In Case You Missed It]]></category>
		<category><![CDATA[Eurogamer]]></category>
		<category><![CDATA[Joystiq]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[motion controll]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation Eye]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[Playstation Move Info]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Topless Robot]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=8939</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-move-controller-info"><img class="size-large wp-image-8943  aligncenter" title="playstation-move-offhand" src="http://www.geekosystem.com/wp-content/uploads/2010/03/playstation-move-offhand-550x366.jpg" alt="" width="550" height="366" /></a></p>
<strong>Sony</strong> has finally revealed the name and form of its new motion controller for the <strong>PlayStation</strong>, the <strong>PlayStation Move</strong>.  Like <strong>Nintendo</strong>'s <strong>Wiimote</strong> and Nun-chuck, it also has an off-hand peripheral with a joystick.  Unlike the Nun-chuck, there is no cord, and, unlike the Wiimote, the Move has...

Please pay attention, Nintendo.

<em>Rechargeable batteries</em>.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-move-controller-info"><img class="size-large wp-image-8943  aligncenter" title="playstation-move-offhand" src="http://www.geekosystem.com/wp-content/uploads/2010/03/playstation-move-offhand-550x366.jpg" alt="" width="550" height="366" /></a></p>
<p><strong>Sony</strong> has finally revealed the name and form of its new motion controller for the <strong>PlayStation</strong>, the <strong>PlayStation Move</strong>.  Like <strong>Nintendo</strong>&#8216;s <strong>Wiimote</strong> and Nun-chuck, it also has an off-hand peripheral with a joystick.  Unlike the Nun-chuck, there is no cord, and, unlike the Wiimote, the Move has&#8230;</p>
<p>Please pay attention, Nintendo.</p>
<p><em>Rechargeable batteries</em>.</p>
<p><span id="more-8939"></span></p>
<p>According to Sony, the Move has better motion tracking than the Wii.  Oddly enough, each controller (both mainhand <em>and</em> offhand) count as a &#8220;controller&#8221; for the PS3&#8242;s 4 controller cap.  This means that only two people will be able to play with both hands at a time.  For a group of three or four, players will only be able to use the main hand controller.</p>
<p>The PS Move also requires the <strong>Playstation Eye</strong>.  While the Wii uses infrared to detect the location of Wiimotes, the Playstation apparently uses the visible spectrum of light.</p>
<p>This also explains another odd feature:</p>
<p><img class="aligncenter size-large wp-image-8942" title="playstation-move" src="http://www.geekosystem.com/wp-content/uploads/2010/03/playstation-move-550x400.jpg" alt="" width="550" height="400" /></p>
<p><a href="http://www.youtube.com/watch?v=VwlMHJE82Mk#t=6s">The colors, Duke, the colors</a>. Apparently, the bulb at the end of the Move is not made of a colored material.  Rather, it is sort of pearly and transparent.  Three LEDs inside theoretically allow it to be any color in the spectrum, and it uses its connection with your Playstation&#8217;s Eye to tell which colors would be most vibrant and easy to &#8220;see&#8221; based on the color content of the room.</p>
<p><a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/">Joystiq</a> has a gallery of numerous close pictures of the Move, which you can check out <a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/">here</a>.</p>
<p>Information via <a href="http://www.eurogamer.net/articles/only-two-pairs-of-moves-and-sub-controllers-supported">Eurogamer</a>, <a href="http://www.toplessrobot.com/2010/03/sony_reveals_the_wiistation.php">Topless Robot</a>, <a href="http://www.joystiq.com/photos/playstation-move-joystiqs-photos/">Joystiq</a>, and <a href="http://kotaku.com/5490685/whats-up-with-the-playstation-moves-colored-balls?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29">Kotaku</a>.</p>
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		<title>Rumor: Monkey Island 2: The Special Edition</title>
		<link>http://www.geekosystem.com/monkey-island-2-special-edition/</link>
		<comments>http://www.geekosystem.com/monkey-island-2-special-edition/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 17:36:36 +0000</pubDate>
		<dc:creator>Susana Polo</dc:creator>
				<category><![CDATA[Rumor Mill]]></category>
		<category><![CDATA[Game Developer's Conference]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[LeChuck's Revenge]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[Monkey Island 2: The Special Edition]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Special Edition]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>
		<category><![CDATA[The Secret of Monkey Island: Special Edition]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=8175</guid>
		<description><![CDATA[<a href="http://www.geekosystem.com/monkey-island-2-special-edition"><img class="alignleft size-full wp-image-8177" title="monkey-island-2" src="http://www.geekosystem.com/wp-content/uploads/2010/03/monkey-island-2.jpg" alt="" width="256" height="341" /></a>According to <a href="http://kotaku.com/5486393/rumor-lucasarts-releasing-monkey-island-2-special-edition?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29">Kotaku</a>, <strong>Lucasarts</strong> may be giving the sequel to its bestselling game <em>The Secret of Monkey Island</em> the same special edition treatment it gave the first.

Last year's <em>The Secret of Monkey Island: Special Edition </em>had the same gameplay as the original, but that gameplay was packaged with updated character art and painted backgrounds in a widescreen resolution.  In addition to visual polish, it also featured an updated score and voice acting (which was beyond the game's capability in the original 1990 release), a new user interface, and a 3-tiered tip system.  If there were aspects of the new version that players didn't like, they had the ability to switch seamlessly between the original game and the special edition at any point in gameplay with a single keystroke.

<a href="http://kotaku.com/5486393/rumor-lucasarts-releasing-monkey-island-2-special-edition?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29">Kotaku's mysterious sources say</a> that <em>Monkey Island 2: The Special Edition</em> is now in the works, based on the sequel to the original Monkey Island.  ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.geekosystem.com/monkey-island-2-special-edition"><img class="alignleft size-full wp-image-8177" title="monkey-island-2" src="http://www.geekosystem.com/wp-content/uploads/2010/03/monkey-island-2.jpg" alt="" width="256" height="341" /></a>According to <a href="http://kotaku.com/5486393/rumor-lucasarts-releasing-monkey-island-2-special-edition?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29">Kotaku</a>, <strong>Lucasarts</strong> may be giving the sequel to its bestselling game <em>The Secret of Monkey Island</em> the same special edition treatment it gave the first.</p>
<p>Last year&#8217;s <em>The Secret of Monkey Island: Special Edition </em>had the same gameplay as the original, but that gameplay was packaged with updated character art and painted backgrounds in a widescreen resolution.  In addition to visual polish, it also featured an updated score and voice acting (which was beyond the game&#8217;s capability in the original 1990 release), a new user interface, and a 3-tiered tip system.  If there were aspects of the new version that players didn&#8217;t like, they had the ability to switch seamlessly between the original game and the special edition at any point in gameplay with a single keystroke.</p>
<p><a href="http://kotaku.com/5486393/rumor-lucasarts-releasing-monkey-island-2-special-edition?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29">Kotaku&#8217;s mysterious sources say</a> that <em>Monkey Island 2: The Special Edition</em> is now in the works, based on the sequel to the original Monkey Island.  <span id="more-8175"></span></p>
<blockquote><p>We&#8217;ve heard from sources that the game is due to be announced very soon, perhaps even next week at the <strong>Game Developer&#8217;s Conference</strong>, and that like the first game&#8217;s special edition, will contain all-new graphics and audio.</p></blockquote>
<p>If Kotaku is right, the game will be available for <strong>Xbox</strong>, PC, <strong>iPhone</strong>, and <strong>Playstation</strong>.</p>
<p>Via <a href="http://kotaku.com/5486393/rumor-lucasarts-releasing-monkey-island-2-special-edition?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29">Kotaku</a>.</p>
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		<title>PlayStation Network Glitch Explained: PS3s Thought 2010 Was a Leap Year</title>
		<link>http://www.geekosystem.com/playstation-network-leap-year/</link>
		<comments>http://www.geekosystem.com/playstation-network-leap-year/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 15:33:46 +0000</pubDate>
		<dc:creator>Robert Quigley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Fat PS3]]></category>
		<category><![CDATA[Leap Year]]></category>
		<category><![CDATA[Leap Year 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Playstation Network Leap Year]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Thin PS3]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=7656</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-network-leap-year/"><img class="size-full wp-image-7659 aligncenter" title="psn-fail-whale" src="http://www.geekosystem.com/wp-content/uploads/2010/03/psn-fail-whale1.gif" alt="" width="530" height="398" /></a></p>
Yesterday, many PS3 owners were frozen out of online -- and offline -- games due to a glitch that <a href="http://www.geekosystem.com/playstation-network-down/">knocked down online hub <strong>PlayStation Network</strong></a>. Sony told PS3 owners <a href="http://www.switched.com/2010/03/01/sony-to-ps3-owners-dont-turn-on-your-console/">not to turn on their consoles</a> in the mean time. Curiously, the glitch only seemed to be affecting owners of the old, 'fat' PS3s.

PlayStation Network is <a href="http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/">back up now</a>, fortunately, and Sony has confirmed what <a href="http://blogs.zdnet.com/gadgetreviews/?p=12734">some on the Internet</a> were speculating yesterday: the glitch was due to a Y2K-like calendar bug that made fat PS3s 'think' 2010 was a leap year.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-network-leap-year/"><img class="size-full wp-image-7659 aligncenter" title="psn-fail-whale" src="http://www.geekosystem.com/wp-content/uploads/2010/03/psn-fail-whale1.gif" alt="" width="530" height="398" /></a></p>
<p>Yesterday, many PS3 owners were frozen out of online &#8212; and offline &#8212; games due to a glitch that <a href="http://www.geekosystem.com/playstation-network-down/">knocked down online hub <strong>PlayStation Network</strong></a>. Sony told PS3 owners <a href="http://www.switched.com/2010/03/01/sony-to-ps3-owners-dont-turn-on-your-console/">not to turn on their consoles</a> in the mean time. Curiously, the glitch only seemed to be affecting owners of the old, &#8216;fat&#8217; PS3s.</p>
<p>PlayStation Network is <a href="http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/">back up now</a>, fortunately, and Sony has confirmed what <a href="http://blogs.zdnet.com/gadgetreviews/?p=12734">some on the Internet</a> were speculating yesterday: the glitch was due to a Y2K-like calendar bug that made fat PS3s &#8216;think&#8217; 2010 was a leap year.</p>
<p><span id="more-7656"></span></p>
<p>From <a href="http://blog.us.playstation.com/">PlayStation&#8217;s official blog</a>:</p>
<blockquote><p>We are aware that the internal clock functionality in the PS3 units other than the slim model, recognized the year 2010 as a leap year. Having the internal clock date change from February 29 to March 1 (both GMT), we have verified that the symptoms are now resolved and that users are able to use their PS3 normally.</p>
<p>If the time displayed on the XMB is still incorrect, users are able to adjust time settings manually or via the internet. If we have new information, we will update you through the PlayStation.Blog or PlayStation.com.</p>
<p>We apologize for any inconvenience this may have caused.</p></blockquote>
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		<title>PSN Fail Whale: PlayStation Network Glitch Keeps PS3 Users Offline</title>
		<link>http://www.geekosystem.com/playstation-network-down/</link>
		<comments>http://www.geekosystem.com/playstation-network-down/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:29:01 +0000</pubDate>
		<dc:creator>Robert Quigley</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[8001050F]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Fat PS3]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation 3 Not Working]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Playstation Network Down]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Skinny PS3]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=7468</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-network-down"><img class="size-full wp-image-7472 aligncenter" title="psn-fail-whale" src="http://www.geekosystem.com/wp-content/uploads/2010/03/psn-fail-whale.gif" alt="" width="530" height="398" /></a></p>
<p style="text-align: left;"><strong>PlayStation Network</strong>, the online hub that connects millions of PlayStation 3 gaming consoles worldwide, <a href="http://www.tgdaily.com/games-and-entertainment-features/48624-playstation-network-fails-hitting-users-worldwide">is down</a> for many users. Receiving error messages like "<a href="http://www.tgdaily.com/games-and-entertainment-features/48624-playstation-network-fails-hitting-users-worldwide">Registration of the trophy information could not be completed. The game will quit. (8001050F)</a>" and "<a href="http://www.wired.com/gadgetlab/2010/03/playstation-network-problems-cause-ps3-meltdown/">8001050F - Hardware failure. Cannot update Firmware or connect to Internet</a>," many users are being blocked not only from games that require online connection, but from offline gaming as well.</p>
<p style="text-align: left;">Owners of the original "fat" PS3 seem to be the only ones afflicted, whereas owners of the <a href="http://www.switched.com/2009/08/18/just-announced-sonys-300-skinny-playstation-3/">newer</a> "skinny" PS3 seem to be spared, Sony confirms <a href="http://twitter.com/SonyPlayStation/status/9808346549">via Twitter</a>.</p>
<p style="text-align: left;">Though it's not yet clear what's caused the PSN outage, early signs point to a mix of a calendar issue and faulty DRM:]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.geekosystem.com/playstation-network-down"><img class="size-full wp-image-7472 aligncenter" title="psn-fail-whale" src="http://www.geekosystem.com/wp-content/uploads/2010/03/psn-fail-whale.gif" alt="" width="530" height="398" /></a></p>
<p style="text-align: left;"><strong>PlayStation Network</strong>, the online hub that connects millions of PlayStation 3 gaming consoles worldwide, <a href="http://www.tgdaily.com/games-and-entertainment-features/48624-playstation-network-fails-hitting-users-worldwide">is down</a> for many users. Receiving error messages like &#8220;<a href="http://www.tgdaily.com/games-and-entertainment-features/48624-playstation-network-fails-hitting-users-worldwide">Registration of the trophy information could not be completed. The game will quit. (8001050F)</a>&#8221; and &#8220;<a href="http://www.wired.com/gadgetlab/2010/03/playstation-network-problems-cause-ps3-meltdown/">8001050F &#8211; Hardware failure. Cannot update Firmware or connect to Internet</a>,&#8221; many users are being blocked not only from games that require online connection, but from offline gaming as well.</p>
<p style="text-align: left;">Owners of the original &#8220;fat&#8221; PS3 seem to be the only ones afflicted, whereas owners of the <a href="http://www.switched.com/2009/08/18/just-announced-sonys-300-skinny-playstation-3/">newer</a> &#8220;skinny&#8221; PS3 seem to be spared, Sony confirms <a href="http://twitter.com/SonyPlayStation/status/9808346549">via Twitter</a>.</p>
<p style="text-align: left;">Though it&#8217;s not yet clear what&#8217;s caused the PSN outage, early signs point to a mix of a calendar issue and faulty DRM:<span id="more-7468"></span></p>
<p style="text-align: left;"><a href="http://www.wired.com/gadgetlab/2010/03/playstation-network-problems-cause-ps3-meltdown/">Gadget Lab speculates</a>:</p>
<blockquote><p>Anecdotal evidence points to a combination of DRM and firmware issues rather than a network outage. Affected units have their system date set to Dec 31, 1999 (something impossible to do manually, according to PS3 News) or January 1st 2000 and the consoles are only able to play non-protected games.</p>
<p>This &#8230; make us think that a firmware bug screwed up the date and/or connectivity, and the games’ DRM is thrown into a panic as a result. If this is true, it’s embarrassing for Sony.</p></blockquote>
<p><a href="http://blogs.zdnet.com/gadgetreviews/?p=12734">ZDNet</a>: &#8220;some tech blogs are pointing to the fact that it could be because of the switch from February 28 to March, 1 as PSN has been known to be finicky when it comes to even-numbered years. Maybe PSN still thinks that just because there’s an Olympic broadcast, it must be a leap year.&#8221;</p>
<p>If you&#8217;ve been afflicted, sit tight: <a href="http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m3d1-PSN-Up-and-working-properly">Sony tech support</a> has told callers-in that the issue will be fixed by the morning.</p>
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		<title>Oh, Good Lord: The Trailer for the Playstation Reality Show is Out</title>
		<link>http://www.geekosystem.com/playstation-reality-show-tester/</link>
		<comments>http://www.geekosystem.com/playstation-reality-show-tester/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 20:15:54 +0000</pubDate>
		<dc:creator>Andrew Cedotal</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Felicia Day]]></category>
		<category><![CDATA[Hal Sparks]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reality Television]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Tester]]></category>

		<guid isPermaLink="false">http://www.geekosystem.com/?p=2648</guid>
		<description><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-2649" href="http://www.geekosystem.com/?attachment_id=2649"><img class="aligncenter size-large wp-image-2649" title="thetester" src="http://www.geekosystem.com/wp-content/uploads/2010/02/thetester-550x323.jpg" alt="" width="550" height="323" /></a></p>
So someone at Sony corporate thought it would be a good idea to create <a href="http://www.thetester.com/AboutTheTester.html">a reality show based on the mini-industry of game testing for the Playstation</a>. The good parts -- Hal Sparks! -- and the bad parts -- a bunch of sallow Sony executives in open-collared shirts! -- are in the new trailer below.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-2649" href="http://www.geekosystem.com/playstation-reality-show-tester/thetester/"><img class="aligncenter size-large wp-image-2649" title="thetester" src="http://www.geekosystem.com/wp-content/uploads/2010/02/thetester-550x323.jpg" alt="" width="550" height="323" /></a></p>
<p>So someone at Sony corporate thought it would be a good idea to create <a href="http://www.thetester.com/AboutTheTester.html">a reality show based on the mini-industry of game testing for the Playstation</a>. The good parts &#8212; Hal Sparks! &#8212; and the bad parts &#8212; a bunch of sallow Sony executives in open-collared shirts! &#8212; are in the new trailer below.<span id="more-2648"></span></p>
<p>The show, which premieres February 18 on the Playstation network (and no, you <em>can&#8217;t</em> get that from your local cable provider), features a posse of semi-photogenic(?) gamers competing to become the next Playstation game tester.</p>
<p>The contestants seem to be <a href="http://www.gamasutra.com/view/feature/4007/quality_quality_assurance_a_.php?print=1">black-box rather than white-box</a> testers, so their discussions of games will likely lean towards &#8220;I think this game needs more rocket launchers&#8221; rather than &#8220;I think this space partitioning algorithm is causing clipping problems.&#8221; But still! We&#8217;ll be watching this even if only because Sony, ever hungry for marketing force multipliers, will inevitably use it to reveal previews of upcoming games.</p>
<p>We might as well go ahead and ask the question that will be zipping about the gaming blogosphere upon its premiere: Is <a href="http://www.thetester.com/ThePanelists.html#Meredith">Meredith Molinari</a> the next <a href="http://www.geekosystem.com/power-grid/30+Gloriously+Geeky+Actors+and+Directors/Felicia+Day/">Felicia Day</a>?</p>
<p>Trailer below, SFW.</p>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/simple_on_site/e75c1411" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="265" src="http://www.viddler.com/simple_on_site/e75c1411" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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