Ever since I saw that scene in the bar in Hackers where Jonny Lee Miller plays that odd game and trumps Angelina Jolie's high score, I've always been partial to video games that, if an onlooker happens to be watching me play, they'd have absolutely no idea what is going on. This led me to gems like FreQuency, Amplitude, and PixelJunk Eden. I happened by a screenshot of what seemed to be a video game, but I absolutely no idea what was going on, and thus, I've been following it up until its release four days ago.
You see all that stuff happening in the above screenshot? That's a video game. Proun, it's called. You play as a fluffy ball that races through abstract art. It took developer Joost van Dongen six years to complete the game, which only has five different official tracks players can race through at four different difficulties. Why did it take so long if it only has five tracks? Proun was a side project that Joost worked on during his spare time, and said spare time didn't always allow him to work on it. As we recently learned with Duke Nukem Forever, a game that takes so long to develop doesn't always mean the amount of time put into it will return a great product, but for one guy who has a steady job working on other games, for me, Proun ended up being a must-play, however quickly that play ends up being.
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