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Humble Indie Bundle 5 Is One of the Best
In what has become routine, the new Humble Indie Bundle is out, officially number five (even though we've had a few non-numbered bundles in between), and it's quite possibly the best one yet. For the low, low price of whatever you want, you'll nab Limbo, the computer version (as opposed to the original mobile version) of Superbrothers: Sword & Sworcery EP, Amnesia: The Dark Descent, and pinnacle of gaming and writing achievement Psychonauts. If you pay above the current bundle average price, which is rarely ever at double digits, you'll net yourself Bastion. As always, each game included is free of evil, evil DRM, and is available for the Big Three of operating systems, Windows, OS X, and Linux. As another bonus, each game in this bundle includes its own soundtrack. Check out the trailer for the bundle after the break.
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Notch Offers to Fund Psychonauts 2 After Tim Schafer Reveals No One Wanted To
Tim Schafer's Psychonauts is one of the best video games ever made. It's that simple. It has its flaws, sure, but everything has flaws, and the ones in Psychonauts are so minute that they're extremely easy to overlook. Similar to how good television gets canceled in season one or two, no one bought Psychonauts when it first released. After dropping in price over the years and releasing on other platforms (like Steam), Psychonauts started making money. Mastermind Tim Schafer never let the initial abysmal sales get to him (which would make sense, considering the critical acclaim the game continues to receive, even to this day) and revealed to Digital Spy the other day that he pitched a sequel to the game to publishers "several times," but no one would bite. "I'd love to do that game," he said, "but I'd have to convince someone to just give me a few million dollars, that's all." In a perfect storm of beloved gaming icons, Notch got wind of Schafer's statement, and tweeted that he'd fund the making of Psychonauts 2. Wat.
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Out of Nowhere, Psychonauts Gets an Update, Achievements, Ported to Mac, and an iOS App
Around six years after the release of the stellar, stellar Psychonauts, which also means six years after the amazing title bombed to bits on the sales charts because back in 2005, gamers apparently didn't like playing one of the best video games ever made, Double Fine's masterpiece is getting a little more attention. Along with the somewhat maligned (due to its difficulty) Meat Circus level being "slightly" modified, the PC version of the game will be getting Steam Play cloud saves, ported to OS X via Steam, and 35 Steam achievements. Along with these updates, Double Fine also released a Psychonauts iOS app, dubbed the Psychonauts Vault Viewer!, to commemorate the Mac release of Psychonauts. The app allows users to browse through the character's memory vaults, which display funny, charming, and sad stories that shaped the personalities of some of the game's characters. The app will cost you a cool nothing, in that it is free.
Of course, Tim Schafer couldn't have commented on the update without being hilarious, saying Double Fine are really excited "to finally be answering fans' requests for a more difficult Meat Circus." The game is available for $9.99, and instead of Geekosystem's usual end of the day video, we're going to leave you with a few pictures of Boyd after the break. If you've never seen a milkman ascend within a column of milk bottles, or have never stared into the cold, dark eyes of milksanity, now's your chance.
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Double Fine Now Makes Money Off Their Very Own Psychonauts
Psychonauts, along with a few certain other video games, was part of one of those rare happenings when a fantastic product doesn't make the money it deserves. Not only was Psychonauts initially a financial flop, but the game's publisher, Majesco, actually bowed out of the "big budget console game marketplace" because of the financial hit it took due to the game's extremely inexplicable and disappointing sales. However, as people ran out of other games to play, the voice (both consumer and industry) of the Psychonauts supporters grew in numbers over the years and the game released on various other platforms, such as Steam and Xbox Live, with a significantly reduced price, the game finally started selling.
Though the game wasn't selling for the original price of fifty dollars or more, Psychonauts started selling. The thing is, Majesco still held the publishing rights, so they were mainly the ones reaping the belated benefits, not Double Fine, the brilliant development studio that actually made the game. However, a tweet sent by Double Fine programmer Anna Kipnis said that Double Fine is now the sole publisher of the game, and all proceeds now go to them. Oddly, she did go on to sort of retract that statement a few hours after the initial tweet with another tweet, saying she jumped the gun on the announcement, but told us to stay tuned, because an exciting official Double Fine announcement is forthcoming. In all likelihood, the exciting announcement is probably just the same one that she jumped the gun and tweeted -- which is definitely a good announcement, in that Double Fine deserves our money -- but hey, Psychonauts 2 would be pretty exciting, right?
(via Giant Bomb)
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