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Splinter Cell Conviction

What Makes Video Game Fonts Work? A Conversation with Ray Larabie

Ray Larabie has given more thought than most to the question of how to make fonts and video games work together. Formerly an art director at Rockstar Toronto and currently the mastermind behind Typodermic Fonts, you may know Larabie’s font designs from games like Grand Theft Auto, Red Dead Redemption, Dragon Age: Origins, and Mass Effect. Geekosystem recently got the chance to talk to Larabie about his favorite retro gaming fonts, why screens make type design harder, and the infernal prevalence of Handel Gothic in every sci-fi game ever:

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