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starcraft

The Most Hardcore Pro Gaming Franchises

It certainly seems like major league gaming and eSports has, of late, received its share of press. Whether that’s good, bad or some strange gray area of press, there’s been a relative glut of news relating to it and its players recently. There are certainly more folks keeping a closer eye on things than before.

That in no way means to imply that this is a recent thing. eSports have been around longer than the term used to describe them. The exact kind of competition has varied over the years, depending on the game’s genre, among other factors, but it hasn’t been any less intense than the recent bouts. In fact, some franchises have long been known to be hardcore.

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South Korea Sets Up Internet Addiction Prevention Clinic

Internet addiction clinics aren’t exactly a new thing, but South Korea has found the problem of Internet addiction to be so pervasive that they have set up a clinic not to deal with addiction, but to prevent it. StarCraft is a huge deal in South Korea to the extent that it is a professional sport, and it seems that this national obsession, in conjunction with the Internet at large, is having a negative affect on the nation’s youth.

The children at the camp who show warning signs of becoming raging internetaholics spend their time playing reality-based games, taking hikes, reading books and going to counseling sessions, all without the aid of internetahol. Because large-scale Internet connectivity and personal computers are relatively new to South Korea, many parents are simply at a loss to help their children find a healthy balance.

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Lego Starcraft II Siege Tank [Video]

This. Changes. Everything. Someone get a build order, stat.

(via /r/starcraft)

Waiting on the New Blizzard MMO? It’s Not Coming “Soon”

2010 has become a year of a comparatively tame Blizzcon, and it’s hard to blame Blizzard for it.

After all, last year they had World of Warcraft: Cataclysm to announce. This year, it’s coming out in a month. 2008′s Blizzcon was a showcase for the then-fairly-recently announced Diablo III, now the game is nearing fruition (for Blizzard, anyway). And StarCraft II is less than a year old, with its second installment not due until 2012.

And so, given the quietness on the western front, there was a low current of expectation that we might even see something about Blizzard’s fabled Questing Beast of the last three years: their mysterious unannounced new MMO.

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StarCraft 2: Part 2 Still 18 Months Out

The good news is players don’t have to wait another fourteen years for the next installment in the StarCraft franchise.

The bad new is that they’ve got to wait until at least 2012

As a World of Warcraft player, I am fairly inured to the Blizzard definition of “soon,” but now all my StarCraft loving friends can get a taste.

From Gamespot UK:

When discussing such future Battle.net features as trading replays, broadcasting replays, and upgrading profiles, [Battle.net Project Director Greg Canessa] said they were “a main area of focus we’re going to be seeing on the Starcraft [II] side over the next 18 months between now and Heart of the Swarm.”

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Steam in Hot Water in South Korea

Kotaku reports that South Korean authorities have been cracking down over the weekend on unrated games, and this may mean considerable bad things for Korean Steam users.

Korean law states that all games available to the public must be rated by the Game Rating Board. That’s all well and nice, except that game makers must pay to get their game rated, and many cannot afford the price. When South Korea says all games, they mean all games. Tiny indie games, flash-based or mobile whatsits, big blockbusters, and everything in between.

Team Liquid, a StarCraft community site, reports that Steam games may even be in the sights of Korean authorities.

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StarCraft II Is the Fastest Selling Strategy Game in History

Video game sales data is in for the month of July, and we all know what to expect: complete and utter StarCraft II dominance.

Unsurprisingly, that’s what we got. Blizzard sold more than 700,000 retail copies of the game in the last five days of July, causing an 103% increase in US PC game sales from June. Overall, Blizzard says it sold 1.5 million copies in the game’s first 48 hours.

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StarCraft, With LEGOs

No, I haven’t bought a copy of StarCraft 2 yet.  Even if I had, I’m leaving tonight for parts unknown and won’t be back until the second week in August, so I wouldn’t get to play it.

/sigh It’s going to be excruciating, not playing StarCraft 2 whilst sitting on a California beach with a good friend that I hardly ever see anymore.  I’ll just have to watch this to tide me over.

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The Real ID Debacle: What We’ve Learned

This past week, the single most important story in geekdom has been the unfolding of Blizzard’s Real ID saga, which concluded this afternoon when Blizzard announced that players would not be required to use their real names on future Blizzard forums, which, if implemented, would have affected millions World of Warcraft and StarCraft II players. Blizzard is one of the 800-pound gorillas of the gaming world, and had they gone ahead with this, it would have changed the culture of gaming, and, arguably, the Internet. But ultimately, Blizzard backed down.

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StarCraft II Commercial Leaked Early [Videos]

The wait for the new StarCraft II ad was supposed to last until tonight during the fourth game of the NBA finals (an odd event to choose for a gamer phenomenon), but apparently not even the people at Blizzard could stand the anticipation, as the trailer is now available on YouTube, and thus also available below. Things look to be epic, and while the new ad doesn’t offer much in the way of gameplay innovation, it promises to up the intensity and the graphics exponentially from the first game. And yes, I know that exponentially doesn’t work with only two points, but that’s how awesome it should be. It defies logic.

Without further ado:

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