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Stargate

Animatronic Horus Guard Mask is DIY-licious

After watching the movie Stargate, Jerome Kelty, DIY builder extraordinaire, decided that he wanted one of the masks worn by the Horus Guards. Being an endeavoring designer, Kelty took to trying to make one for himself, and after several different designs, I think it’s fair to say he succeeded with flying colors. The mask is made mostly out of papier-mâché, cardstock, spackle, and spray foam, with a detailed paint-job thrown on top. The helmet can also move through the use of 5 servos and an Arduino, which let the helmet look around in a strikingly bird-like way. Video after the jump.

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Firefly, Stargate, Buffy and Pon Farr… in Cake Form

The world of bad cake decorating doesn’t usually overlap much with the world of geekdom.  So why do we keep a close eye on watch Cake Wrecks, the badly decorated cake blog?  Because every Sunday they showcase a bunch of really well decorated cakes, and frequently this is where the couple behind Cake Wrecks let their readers in on a little secret: they’re big geeks too.

This week they’re showcasing a bunch of television inspired cakes, and we’ve highlighted three more of our favorites below.

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Stargate Universe Canceled

Syfy announced today that Stargate Universe has been canceled. Between Stargate SG-1, Stargate Atlantis, and SGU, the Stargate series has been on Syfy (né The Sci-Fi Channel) since 2002. With no plans for a fourth installation, this looks like the end of Stargate on TV, at least for now.

The 10 remaining episodes of Season 2 will air this spring.

>>>Related: Stargate Universe: Realism, Conflict and Boob-gate

What Makes Video Game Fonts Work? A Conversation with Ray Larabie

Ray Larabie has given more thought than most to the question of how to make fonts and video games work together. Formerly an art director at Rockstar Toronto and currently the mastermind behind Typodermic Fonts, you may know Larabie’s font designs from games like Grand Theft Auto, Red Dead Redemption, Dragon Age: Origins, and Mass Effect. Geekosystem recently got the chance to talk to Larabie about his favorite retro gaming fonts, why screens make type design harder, and the infernal prevalence of Handel Gothic in every sci-fi game ever:

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Stargate Universe: Conflict, Realism, and Boobgate

I’ve been putting off watching the remainder of Stargate Universe’s first season because, to be perfectly honest, it’s kind of a drag to watch.

The two previous television incarnations of the Stargate mythos—SG-1 and Atlantis—worked well as formula genre television. There were really fun good guys, really entertaining, over-the-top bad guys (seriously, Apophis), plenty of space battles, aliens, and cool retro-future steampunk civilizations to explore on a weekly basis.

SGU is a willing departure into a more “real” science fictional world. When The Destiny’s accidental human crew encounter alien technology, they aren’t able to figure it out in all of 5 seconds. They’re also susceptible to the “real” emotional strain of being trapped in another galaxy on a mysterious ship with no idea where they’re heading and if they’ll ever get home. That, it seems, is the whole point of SGU- to prove to the audience that real space exploration, should humans ever get to try it, will not be all “open hailing frequencies” and exciting human-alien relationships, but an intense psychologically challenging experience that will force us to question everything we think we know about ourselves.

You know, kinda like … BSG, except without any appealing characters.

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