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Wipeout

Turning RC Cars into a Real-Life Video Game

The concept behind the RACER project, spearheaded by German designer Malte Jehmlich, is straightforward enough, but it’s still an incredible thing to see in action: A player sits in an arcade-style racing rig and plays what is by all appearances a standard racing game, guiding a car along a WipEout-style track from a first-person perspective. But here’s the twist: It’s all real. In another room, there’s a camera-equipped 1:28 model RC car on a sturdy cardboard track, which the ‘gamer’ is actually controlling. Jehmlich says that many of the players he’s asked to test out RACER have taken a while to catch on to what’s actually happening.

Video below:

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What Makes Video Game Fonts Work? A Conversation with Ray Larabie

Ray Larabie has given more thought than most to the question of how to make fonts and video games work together. Formerly an art director at Rockstar Toronto and currently the mastermind behind Typodermic Fonts, you may know Larabie’s font designs from games like Grand Theft Auto, Red Dead Redemption, Dragon Age: Origins, and Mass Effect. Geekosystem recently got the chance to talk to Larabie about his favorite retro gaming fonts, why screens make type design harder, and the infernal prevalence of Handel Gothic in every sci-fi game ever:

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