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Uncategorized Wednesday, December 19th 2012 at 3:20 pm

No, Let’s Talk About Talking About Video Game Violence

It was inevitable that people would somehow assign blame to video games for the horrific shooting in Connecticut last week. When the news started coming in, I looked at a fellow editor and said, “Ten minutes until someone points the finger at video games.” Bad taste, perhaps, but the cycle is almost like a mathematical equation: Devastating shooting plus media equals violent video games are to blame. It certainly didn’t take long, either.

Just as the blame was predictable, so too were the defensive responses. As this article from BuzzFeed points out, “the knee-jerk defensiveness of gamers and games writers has become dogma.” The writer, John Herman, suggests that it’s time to talk about video game violence. On the contrary, it’s been long past time to talk about violence in video games, and it’s been covered extensively. One could say that the talk has already been had.

No, let’s talk about talking about video game violence.

At worst, video game studies — especially those dealing with crime and violence — could be deemed “controversial.” In reality, there’s probably more out there to support the idea that video games have had a profoundly positive effect. Clearly, despite all of these findings, to the medium’s detractors, video games are to blame for killing sprees.

The numbers don’t appear to agree, though. It’s obviously a complicated issue, and the United States is an outlier, but the following graph from The Washington Post puts the number of gun-related murders per 100,000 on one axis and video game spending per capita on the other for the ten largest video game markets. Check it out:

Notice a trend? South Korea and the Netherlands, both of which spend significantly more than the United States on video games, have far fewer gun-related murders per 100,000 people. It obviously doesn’t take into account a variety of other factors, but neither do most claims made against video games.

Henry Jenkins, currently a professor at the University of Southern California, sums things up nicely in an article titled “Reality Bytes: Eight Myths About Video Games Debunked” where he explores the myth that youth violence has escalated thanks to video games:

It’s true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General’s report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester.

The reason why so many automatically drop into defensive stances when this comes up is because the vast majority have seen this fight play out before. If not with video games, then with the movie Taxi Driver or the book The Catcher in the Rye. It’s easy to place blame on the arts, especially if they include some modicum of violence, than on the actions of people or the policies surrounding, say, the acquisition of guns.

Apart from being tired of trumpeting the virtues of gaming, defenders have a tough time finding reasonable debates to engage in. It’s particularly groan-inducing to see stuff like the following making the rounds:

Of course, Donald Trump is merely attempting to remain relevant in a world that would probably rather forget he existed, but there are still some folks that take the man seriously. Not many, but some. It’s positively exhausting to try and defend against the same accusations over and over when the other side won’t see reason, and people like Jack Thompson, for example, take it to an entirely different level.

Essentially, talking about violence in video games is an almost pointless pursuit at this point. We’ve already been there, done that. The real problem is nobody seems to be listening.

(image via Andreas Levers)

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  • Brian Beacom

    Oh also bonus points for giving me another reason to hate on Trump.

  • DLC

    Ban X-Box!!!

    Long live PS3. :P

  • Jack Bond

    Violent video games may be the influence for murderous rampages, but the only ones who would take that action are those who already have some kind of psychosis. Then again, I wouldn’t know. I find shooter games to be boring anyway. Maybe you have to have a predisposition to enjoy shooting things.

  • whatathought

    I do not believe that violent video games in of itself will turn someone into a killer however i do believe that viewing violence can desensitize one to the atrocities of reality. Army based games and such glamorizes murder and warfare , it nulls us to the real pain and suffering of people. i have have no problem with fantasy violence killing trolls, werewolves, monsters etc. that has been part of fairy-tales of bravery forever. i don’t think games like grand theft auto are appropriate for children, listen to the song ” buy a gun for your son”. we need to build a society in wish violence is treated with the disdain and contempt that it deserves. i don’t think the government should tell adult what games they can buy, but as a parent you should teach your kids to abhor the thought of violence against your fellow man. Or just ignore me and train your kids for ww3 like a good little solider, the game designer are turning him into.

  • Steve

    I must be getting old. I remember when shootings used to blamed on movies. Now it’s video games.

    There may be some truth it to it though; take yesterday for example:

    On my way to work I sneaked through cover in my neighbors gardens, just incase the postman saw me, well you never know what that f**ker’s hiding in his bag. Once on the main road, I waited for the lights to turn red. When they turned I looked for the fastest car in the queue, then pulled some old lady out of the driving seat and hopped in myself.

    Then I drove at 200mph through a 30 zone all the to work.

    People have been needlessly killing other people since the dawn of mankind. If it’s not video games or movies then it was witchcraft or demonic possession.

    People are influenced by other people. Don’t believe me? Go and tell a complete stranger to ‘go f**k themselves’ and see what reaction you get. Not only might they spoil your day, you’ve probably ruined their day too. When a person is subject to negative influences all their life, it can turn them to do crazy stuff.

    Well, that and some people are just born nuts.

  • Liggerstuxin

    The shooting is a tragedy. Let us not confuse that. BUT, I REFAUSE to believe that we should bend over backwards for PSYCOPATHS! Cater to them? Awwww so sad that they get so influenced by media. Really? I don’t flippin care. If the color red maks people wants to she’d blood, do we remove it from our society? Cart before the horse people! Maybe if your concerned for your children’s entertainment activities you should sit down with them and PARENT! Do like the fantasy violence? Change the channel, or don’t play the game! If your mind can’t handle fantasy violence there are much bigger issues at hand!

  • Riley

    Video games can be as realistic and violent as they want, but there is such a difference in holding a real gun and a video game gun that it would take a special kind of physicotic kid to shoot anyone.

  • Sam Townsend

    The Norway shooter practiced his shooting skills on violent video
    games – so did Adam Lanza and the Columbine killers . That is proof
    enough . These videos are sick and disgusting and so are you .
    But then, it’s all about the money isn’t it ?

  • Steve

    Sam, how does a XBOX/PS3 controller translate to becoming effective at firing a real firearm? Given they are 100% different?

    While I respect your opinion, I see no need to call other posters disgusting just because they conflict with your own views.

  • http://twitter.com/pounddollarsign Michael Corey

    If you did a find/replace on “video games” with “guns”, this would be all of the pro-gun articles I’ve been reading over the past week. The point is the same in both: bad people do bad things and they are ultimately responsible for their actions, not their tools, nor their pastimes, the person.

  • http://www.facebook.com/kim.williams.5458 Kim Williams

    I remember when my son was 8 & He wanted some video game that I thought was to violent. I don’t remember the name of the game but I do remember that until that day I had never even allowed him to own a squirt gun. My motto was “No violent toys.” Then came that day when he was 8. We were standing in the rental line when he asked for the game he wanted and I said no. He very calmly asked if I thought he was a good kid, of course I said yes! At that he said “Mom, I am 8 years old with all As & Bs, I know the difference between fantasy and reality” I let him get the game.

  • http://twitter.com/Orionsaint Orionsaint

    I never fired a gun, let alone seen one up close. I ignore guns. I don’t care for them, but in video games it’s fun to pretend. I use my gamepad. I assume it’s nothing like using a real gun. I figure if I ever have mental issues where I wanna hurt people. I won’t use a gun. Because I don’t even know how to use a gun. Let alone have a gun. So if a video game can influence me to kill people. How would I go about it? Get my point?

    To use guns you already have to be a gun user. Why are kids using guns? Why are some kids who grew up using guns growing up to be nutjobs who do mass-shootings? Because they were already gun users who’s outlet for aggression was using a gun. Again I ask, why are we raising kids to use guns? A violent video video game doesn’t make you own a gun or teach you how to use a gun.

    Even if a video game helped spark your interest in guns. The game didn’t make you kill. If killing imaginary people in the virtual world was so damaging to a person’s mind that it would make you kill people in the real world. Wouldn’t it make a soldier killing people in a war a hundred times more damaging? So where are all the Vets doing mass-shootings? Folks, this a mental health issue and it just so happens that most of the people having these mental breakdowns and doing these mass-shootings were already avid gun users.

  • Brian S.

    I have just finished playing Mario… I am off to jump on peoples heads and shoot fireballs at them too.
    Seriously…Really….This old gag again.
    Next up…
    Music’s effect on unstable and reality challenged minds.

  • Tiamat333

    Yeah and they used to blame comic books of all things half a century ago. Boy, were people simple back then or what? I only play shooters because I enjoy honing my hand/eye coordination to the point where I feel like I’m in “bullet time” like Neo in The Matrix. It has absolutely nothing to do with violence and I don’t even own a gun. Like the philosophy of martial arts, I only believe in necessary violence in cases of self-defense.