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Uncategorized Tuesday, June 12th 2012 at 6:00 pm

D&D Next and Why it is Your Duty to Play it

You and your fellow adventurers are standing in a dimly lit dungeon. Through the mist, you see the silhouette of something the likes of which you have never seen. Emerging from the grey dungeon mist, you finally catch sight of it: It’s D&D Next! Roll for initiative.

Wizards of the Coast, tabletop roleplaying game juggernaut since 1997, released the playtest version of the next edition of their fantasy RPG, Dungeons & Dragons (technically the 5th edition, but actually the 8th iteration, for those keeping score at home). For the first time in its history, Wizards of the Coast is looking to its fans to decide what goes into this edition of Dungeons & Dragons. If you love D&D, you should playtest this game. If you have played other RPGs, you should playtest this one. If you barely know what an RPG is, you should playtest this one.

Anyone who has ever played any sort of game has a little bit of a game designer in them. We have ideas of what we want from the games we play and what we expect the people who make our games to deliver. Wizards of the Coast, in a post to their official website on January 9th of this year, boldly announced the next iteration of Dungeons & Dragons with the tagline, “Your Voice, Your Game.” On May 24, Wizards released the first playtest version of the game to the general public. It’s not a few guys in an office or professional playtesters that will decide what the fifth edition of Dungeons & Dragons will look like; it’s you and me, the fans.

For the unfamiliar, Dungeons & Dragons has been around since it was first released in a boxset by Gary Gygax and Don Kaye in 1974. Since then, we have seen the more focused Advanced D&D, the simplified D&D Basic Set, the new and improved Advanced D&D Second Edition, the 20-sided-die-centered D&D 3rd Edition, the improved Version 3.5, and the most recent Fourth Edition. To put it lightly, many fans were not pleased with what they got in D&D 4th Edition. To put it harshly, the Dungeons & Dragons community had a civil war on its hands. At every game store you went to, you would be asked, “Which edition?” It was a geek-eat-geek world with more than one occasion involving a +2 Long Sword. It was a dark time for fans of D&D and it seemed as though the community would never be the same again.

In his New York Times article, Ethan Gilsdorf, a writer and gamer, said, “True believers have lost faith. Factions squabble. The enemies are not only massed at the gates of the kingdom, but they have also broken through. But there might yet be hope for Dungeons & Dragons…” In the newly released D&D Next playtest, we see this glimmer of hope. We have been given the chance to reunite the two warring factions and end the years-long conflict. To move away from the melodrama, we have been given a unique opportunity as fans and non-fans alike. We have been given the opportunity to make the next D&D ours.

By signing up to be a playtester here (for FREE!), you will be taking part in making D&D Next the game that you want it to be. Whether you remember the day you got First Edition for Hanukkah or you haven’t picked up a twenty-sided die  in your life, you will have some input for Wizards of the Coast’s creative process. This is why it is not just your privilege but your duty as a geek to download and playtest D&D Next.

Download the game. Raise your voice. Tell them what you want. Play D&D Next!

(h/t wizards.com)

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  • Sten

    The game cannot be salvaged Wizards has killed D&D it is
    now a tactical miniatures game.

  • EnemyIntel

    Sten, not this version. Not at all.  Download and see.  Can be played entirely without minis. 

  • Zemekiss

    I personally really like the 4th edition combat.  I just wish they had more available in-terms of outside comber skills/abilities.  For when you are doing the actual role-playing part.

  • Jack Bond

    Tch. More like “Your voice, your game, OUR rules.” I’m not going to pay someone to put pointless rules on my fun. If I’m going to play make believe, I’m going to take whatever species I want with whatever strength I want and it’ll be much more fun than DnD crap.

  • Anonymous

    It has a 1st edition feel with 4th edition balance. Not bad at all.

  • IronBoundTome

    The ruleset has always been trivial when compared to the influence the playstyle the team brings to the table has on gameplay. A bunch of tabletop war-gamers could railroad 1st ed just as well as a bunch of roleplayers could chatter happily in 4th ed.

  • Mike

     I took a look at the playtest, and it seems like the best of 2nd, 3rd and a very minor part of 4th (not miniatures). I am more excited about 5th than I was with 3rd.

  • Guest

    the thing that i think alot of people miss when they gripe about this version or that is that to play dnd you really just need friends. you don’t even really need a pencil and paper. building a story together where those in the story have influence and “role play” and having fun are what’s important.
    rules and stats are only there to help.

    (side note) every video game out there that has a skill tree wants to call itself an RPG. don’t forget the role playing!

    that being said, i really like what they’re doing with getting fan input. can’t wait to check it out.
    Frank

  • Jack Bond

    I’ve had plenty of fun role playing without DnD rules getting in the way at all. It’s just role playing pure and simple and it’s way more fun.

  • Aerak Wolf

    Unfortunately I played the playtest, and it was horrible.  It’s completely over simplified.  No skills and most of the checks are based on ability score.  There have to be more rules and more structure.  It’s just an early playtest so HOPEFULLY the game mechanics will change a lot.  But if this was the final verson – no thanks; I’ll stick with Pathfinder.

  • Seekr34

    4th edition is the worse.  1st ed is still the best.  WOC and TSR took the game from Gygax and and went downhill with it ever since.  Always the same world, taking all the imagination away from the players, etc.

  • Anonymous

    I looked at the test materials as well.  It’s nothing special.  It seems like 4th ed with some extra bits added on.  Regardless, I’m sticking with Pathfinder.

  • http://www.facebook.com/people/Micah-李-文-Jung/100000482007095 Micah 李 文 Jung

    why do you say that?  Well I always wanted to play with the minis never did though but I loved the books and now the books are GONE 

  • Jarnor23

    Actually, this is EXACTLY what we need, a simplified core system to satisfy old school gamers, while all the huge amount of clutter that 3-4e (and DEFINITELY Pathfinder) added on as options for those who like it.

    This splintering of the hobby is a recipe for the death of D&D, and in the end, tabletop RPGs as well.

  • Dlilly

    This makes it sound as if 4E was the only time there was an edition war. I remember plenty of people being unhappy at the changes 3E brought about, and even more at 3.5 (mostly at having to buy the same books with what were seen as very minor changes).

  • Geoff

     I have to disagree, the complexities of D & D before the 4th edition is what made it so interesting. The enjoyment of the game lies in the details. To simplify the game to the extent they did with the 4th edition took away everything that made ones character and game play so interesting. All those different little factors that can can sway things in one direction or another was part of the experience and the interactive depth of gameplay. There are plenty of games that are simple, for people who like to keep it basic and simple. D & D should not be one of them…

  • Geoff

     You can play with minis in any edition of D & D. I play 3.5 and we use minis all the time… put this is used to enhance game play, not be the focus of it…

  • Brieve

    Did you ever play 2nd? Or better DM 2nd? To say that 3rd, 4th, or Pathfinder (3.75 IMO and way better than 4th) is more complicated is just not true. 2nd had more room to do things out of the box. Yes there was not a rule for everything in 2nd. THACO? That’s simple? Are you saying that having CMB CMD (Pathfinder) is complicating the system? If anything it is simplifying it. I HATE 4th if 5th is the same I will do the same thing I have done with 4th. Play it twice and find a group of people that are playing something better. To say that splintering the hobby is the end of RPGs is just not true if anything it has opened our hobby to something other than what WTOC want us to play.

  • Reality 1 o 1

    Then it’s your chance to add some constructive input to the next generation and put back in what you evidently think is lost. Your opinion is laughable because if they just wanted to rake money in with 4E they would have rolled out something like Pathfinder instead of going for something much bolder like 4E.

  • Keep It Real

    And I have to disagree in like manner, the complexities that looked so appealing ultimately made something that was once fun into something tied down and un-usable at later levels. I have found good things in all the editions but IMHO the road taken with 3E was the wrong one. The simplicities of 2E made the game flexible in a way that the next generation could never have hoped to acheive. You want complex, there are plenty of complex systems that suite that kind of player or check out the more complex module for D&D Next when it’s released..

  • Anonymous

    …is exactly what 3rd edition players say and exactly what 1st edition players dislike. See the dilemma? If the core is simple enough for the grognards, there can be modules attached to it for the Pathfinder fans.

  • James

    Disagree to the disagree… what made D&D the original great game was Story-telling, imagination, and interaction.  By the end of 3rd edition DMs couldn’t possibly know all the rules their players were flinging about and games often got sidetracked into rule-lawyering.  What D&D needs is balance between mechanics and simplicity

  • Theedmond3

    every one should just play the games they like a shut up… i played every edition since 1st and they all are good and bad by them self in different ways, its all the same game once you get down to it…just play it the way you want to….i still like 2ed but i can play 4th and not be a baby about it, i play pathfinder but dont call it superior, i played palludum and no one sayed that was better than D&D. im playing pathfinder right now….not better that D&D or less then, same thing.

  • Tidtib222

    D&D has always been a game you, as the player or DM, have control over.  4th edition destroyed that control, turning a table-top roleplaying game into a corporate table-top miniature game.  The problem was this:  Not many people play table-top RPGs as it is, and with groups divided by edition, it became impossible to find a party.  D&D Next has a chance of changing this, uniting the majority of the D&D playing populace under one wing, it will have basic but interesting rules, and many, many modules for DMs to add the house rules they enjoy.  I dream of the day when you can walk into a local gaming store and always find a group ready to play some D&D.  I hope that day will come.  And I hope D&D Next is the answer.

  • d&d player

    If it’s possible to play the next version even WITHOUT miniatures, then I’m in.  You could play the 1st ed and the 2nd ed without miniatures.  Let’s go back to the pen & paper roots and not towards more miniatures.

  • http://www.facebook.com/profile.php?id=100002391242437 Rainbow Panda

     I really liked the playtest.  Bear in mind that  D&D 5e is going to be modular so trust me, there will be multiple levels of complexity added which DMs can use.

     The problem is that ever since 3rd edition came our, D&D has been both gaining and shedding fans.  I personally never progressed past 2E because I like the simplified game… lots of people gave up after 4th edition because they didnt like that game…

    Under this new system, we can all play the same game but our DMs will be able to employ additional rules to adjust the game to suit their games… Wizards have realized that there is no perfect D&D but there are PERFECT D&Ds!

    I think what they are doing is brave and brilliant… furthermore with an increasingly fractured customer base, it is what they HAVE to do in order to survive.  I will support them on this… I just hope they do it right.

  • Teamw98

    where the heck you been Sten??  I’ve played 4th ed. and we don’t use minatures…how about that?

  • Teamw98

    play 2nd ed. you puss

  • Ry1400

    The point of Next is to focus more on actual roleplaying than all the minor details that might have an effect on your game. By simplifying it they made it easier to just pick up and play, rather than spend a week or so preparing to try the game for the first time.

  • Sy5temfailure

    I don’t understand why more rules make the game more fun.  Complexities should come from the DM, from his story and description, not from a character sheet with 50 different skills on it.  I’ve read in plenty of places how 3.5 took the power from the DM and gave it to the players, and I see that as completely accurate.  I don’t need players spouting rules to me and what they are allowed to do in my game.  Don’t get me wrong, I love 3.5 and pathfinder, but I also see what is very wrong with the editions.  I’ve played everything from 2nd to the 5th play test and am so far enjoying what I see in 5th.  Letting the masses play test was a great idea. 

  • Ander

    I was liking the play-test, up until the “at-will cantrips”.  Now every 1st level mage can cast shocking grasp at-will.  (I haven’t downloaded the next playtest module, so maybe I’m wrong).  I miss the old world of D&D as a fantasy realm where normal people with mostly normal abilities take on the world, and slowly grow more powerful.  Having everyone able to toss fireballs at will makes the D&D world look like WoW, all beleivability gone.

  • http://twitter.com/seekr34 George Duffy Jr

    That’s why I like 1st ed the best.  Simple, even though it’s fantasy, has some realism.  Start slow, grow into power.  So many classes and races now, it’s over kill.  Tons more rules now.  Just keep it basic.

  • Leo

    The complexities of D&D were just annoying. The really great thing about 3.5 and pathfinder was the customization of your character and the freedom granted by the rules

  • MovinOn

    4E was a corporate blunder. I played original D&D, 1E, 3E and 3.5. 3.5 brought me back to the table. 4E killed whatever desire I had to ever play D&D. I had a nice little bonfire of 3 and 3.5E rule books (30+). I won’t ever touch another Wizards of the Coast Product. I don’t play Pathfinder because of the Game License means part of my dollar goes to WOC. I bought a Dresden Files RPG and thought I would give that a try until I saw the Game License in the back. Threw it away right then and there. I will try and find something other than WOC product.

  • wolfric

    I hope you meant it looks like 3.5 ed with some extra bits added on. It looks NOTHING like 4th ed…..THANK KORD!

  • wolfric

    To call 4th edition anything short of a COLOSSAL failure is being kind. 4th edition simply was not Dungeons and Dragons, period. It was an attempt to bring in more money by attempting to appeal to a “younger” crowd. 4th Ed. is a COMBAT game not a ROLE PLAYING game, which is fine if that’s you’re thing…but it wasn’t D&D.

  • Tessa

    As a player (and not a DM), I like what I see in D&D Next so far.

    The thing I always felt constrained by in 2e was that the kits were so rigid, I often felt like I was playing a character someone else designed, and if I wanted to play something a bit different, I had to hope someone else had designed another kit that I might like better.

    In 3e, I had all the control over my character I could ever want. It was awesome. But it took forever to set up a character, and the rules sprawled all over the place. Fiddling with skill points and feat trees and multiclass progression and such was a serious pain. 3e (well, 3.5e) is still my absolute favorite to date, but there were definitely ways in which the complications did it no favors, even aside from the difficulty of DMing.

    4e nailed a lot of those things down — the rules were a lot less sprawling, and the game was distilled down into more of a, well, game. But playing different classes didn’t feel different enough — everything was so tightly molded into the same ruleset to the point where it often seemed like a pure tactical game that had some RP elements bolted on, mostly as flavor text. Playing a wizard didn’t feel different enough from playing a fighter (well, except that I was playing one of the core “roles”, which seemed really rigid and normative). Skill challenges were a well-intentioned but kind of goofy way to systemize non-combat RP. And it seemed like you needed a ton of stuff to play — all these books, Character Builder (because it was hard to keep track of the numbers manually), dungeon tiles, minis, power cards, and so on. But managing things like skills was a lot easier, the tactical elements added to combat took it out of the “I whack him with my sword again” rote that was common in earlier editions, and the overall structure made it easier to get my head around the rules, even if it seemed to go a bit far.

    The D&D Next rules, so far, feel like they’ve kept most of the simple parts of 4e, but jettisoned the homogeneity. Wizards having memorized spell slots, sorcerers having manna points (and other abilities related to the source of their powers), and warlocks having (effectively) at will and encounter powers are a perfect way to accomplish similar goals with mechanics that feel distinctive. Fighters get lots of fighting tactics in several distinctive build options, clerics get build options for a battle cleric and a more spell oriented one, and rogues get real advantages when they use skills without having way more of them with anyone else. It really feels like the best of 4e tempered with a more traditional RP feel. And it definitely feels like something more natural to play without minis, for groups who prefer that. Some things have been made even simpler — there’s not nearly as many calculated secondary numbers now, such as saving throws — you just use the bonus from the applicable stat. Nice. I really like the track they’re on.

    It doesn’t have the sheer breadth of character possibilities (by way of mixing and matching various class levels, skills, and feats) that 3e had, but it doesn’t feel like I’m playing a class kit — or a set of mechanics disguised as a character — either.

    This should be perfect for releasing a stripped down starter box with just the core 4 races and 4 classes that are in the play test, releasing a set of 3 books with a full range of the familiar races and classes for non-epic adventures, and extending outward with all sorts of additional materials of all the familiar kinds. Like their goal for the failed Essentials experiment, it should be easy to get started, and easy to play to any level of depth desired. Which is really what a good, flexible RPG system ought to be.

  • Tessa

    The core mechanics seem more like 4e than 3.5e to me. Skills are like 4e, at-will powers became “minor” spells and such, the distinction between combat spells and “rituals” has been kept, and classes have different “builds” to choose from. You can’t mix and match class levels. Having “magic” attack bonuses and finesse weapons that take attack and damage bonuses from dexterity are basically 4e concepts wrapped up in a less rigid, friendlier package. Specialties and backgrounds are 4e-like ideas — take a specific, balanced package of abilities rather than working a la carte.

    On the other hand, the *feel* is much more like 3.5e. Wizards go back to having spell lists (though warlocks are very 4e with their “favors”), fighters have a lot more combat tactics than, say, rogues, clerics cast heal spells the way they used to in older editions, and rogues sneak attack instead of flank their opponents. Alignments went back to the way they used to be. The mix of class packages, specialties, and backgrounds still gives you considerable latitude to customize the feel of your character, even if it’s not as flexible as 3.5e multiclassing.

    It seems like a really good compromise to me.

  • Corey

    There was plenty of blame to go around back in 85′-87′+. Lorraine Williams did some horrible things, but it was Gary Gygax who fired the first shots. I honestly think he was certifiably insane for a few years there.

    I agree that AD&D got way off track once The GM was no longer involved. But TSR would probably have ceased to exist without Ms. Williams.

    IDK, maybe this is one of the things wrong with capitalism in general, the need to constantly re-monetize product. That being the case its hard to think too badly of the corporate business people, they are making the best of a bad situation, and creating some good stuff.

    I wonder if all the angst directed at them isn’t entirely justified but also very misplaced.

  • corey

    lol, I think I have just been called a “grognard”!

  • Ginsu23

    Fuck Wizards of the Coast! They have let capitalism and corporate ruin their entire product line. A new edition every five years? Give me a fuckin break. They’re only interested in the fast buck from the temporary gamer. They don’t give a shit about the long-term gamer (the players that really matter) anymore. I’ve played every edition of D&D and to say that 1st or 2nd is better cuz it was simpler or gave more power to the DM is just stupid. 3rd and 3.5 were the best, and now pathfinder is the current front-runner. I will probly never play another Wotc game again thanks to 4th edition D&D. I’ll stick with pathfinder. 3rd edition introduced rules for everything players wanted to do in 1st and 2nd. Character options, crafting, and playing non-standard races. They weren’t just arbitrary rules to make the game more complex, and if they did make the game more complex, who the hell cares? Let the retards who can’t figure it out play WoW or Two Worlds. 4th edition sucked because it was too much like a video game. It was basically table-top WoW. Fighters and paladins are tanks, rogues and mages are DPS, and clerics heal. I’ll give 4th edition one prop…at least it gave characters more attack options than just “I attack with my sword…again.” 5th edition will not be better. It will not be a return to the good ol days of D&D. It will just lick ballz. As will every subsequent edition of D&D to come. Fuck wotc. fuck D&D. I’m sticking to pathfinder and Shadowrun.